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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. A concept for Illyrian mercenaries using the new cuirass texture made by Enrique (Cleaned the reflections and added shadows)
  2. Currently playing with the textures. It looks awesome, man.
  3. Here;s some more Age of Empire IV for you guys
  4. If you had this in mind before, we could slowly redo the textures. I could help you do so, just provide the modular .png parts which I could work on. I will do all the recolor and tweaks.
  5. @Enrique You have a .png of this which was adapted to the current body mesh? Preferably a .png of each? 1.) Body 2.) Clothing 3.) Armor and Greaves
  6. @Enrique I was waiting for this Finally we could use it.
  7. Graphics editor texture filters would help. GIMP had a textile filter I believe, I could work on it if you want.
  8. I have sent another invite, @wowgetoffyourcellphone please check, thanks!
  9. I have sent you and invitation as a member and a part of the collaborator team.
  10. Really loving the new flora from Lordgood and Bigtiger.
  11. Could be? Not really that Github savy too..
  12. Thanks wow! That would really be a great help. I was actually looking for someone to fix the repo since I am not knowledgeable in troubleshooting errors and no one in the CoM members who does are, are active at the moment.
  13. @Alexandermb Do take your time with working on the helmets.
  14. @Alexandermb are you close to a commit on this?
  15. I created a thread to solidify all the concepts and ideas, in case a future balance should be implemented. Nothing for now, just keeping the ideas flowing.
  16. I had this idea since the Gauls currently have access to both cattle and swine production and most of the Old world are doing poultry by that time.
  17. This is a food production balance proposal. Excerpts from a staff discussion. Tagging @Nescio if you are interested in doing this one.
  18. Red band below black at the top part could be player color.
  19. I have planned to re-use the new Roman chain mail on them but reconsidered due to the issue with skin tone, North African has to be tanned and I might use long sleeved tunics for them too
  20. That would mean that you will have to plop the camps across all the maps in the game like in DE
  21. Introduce coin resource and taxation to the game? Delenda Est sure did made a good purpose for mercenaries in the game and developed a good system for it. His mercenary system functions like what it should really be, a good economy means a good coffer, you could be rich if you are abundant with something, not just metal. Carthage did had the necessities to fund mercenary armies, because they had a really good economy. That was the purpose of mercenaries right? So you do not have to force and drill the locals to muster a force, with the right amount of coin, an army could be yours in a snap. In most desperate times, you could drain your Mercenary camps could be city-phase military structures. You had to be in city-phase to access mercenaries. Mercenary Camp Requirement: City Phase To avoid rush tactics Construction Cost: Coin (1000) You pay for mercenaries to invite them to your territory Unit Production: Mercenary / Coin (100) / Limit (No. of camp available) Similar to Delenda Est to avoid spam
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