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Everything posted by wackyserious
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A concept for Illyrian mercenaries using the new cuirass texture made by Enrique (Cleaned the reflections and added shadows)
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If you had this in mind before, we could slowly redo the textures. I could help you do so, just provide the modular .png parts which I could work on. I will do all the recolor and tweaks.
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@Enrique You have a .png of this which was adapted to the current body mesh? Preferably a .png of each? 1.) Body 2.) Clothing 3.) Armor and Greaves
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Enrique I was waiting for this Finally we could use it. -
===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
Graphics editor texture filters would help. GIMP had a textile filter I believe, I could work on it if you want. -
I have sent another invite, @wowgetoffyourcellphone please check, thanks!
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What about a pull request?
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I have sent you and invitation as a member and a part of the collaborator team.
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Could be? Not really that Github savy too..
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Thanks wow! That would really be a great help. I was actually looking for someone to fix the repo since I am not knowledgeable in troubleshooting errors and no one in the CoM members who does are, are active at the moment.
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Do take your time with working on the helmets. -
===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb are you close to a commit on this? -
===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
Red band below black at the top part could be player color. -
===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
I have planned to re-use the new Roman chain mail on them but reconsidered due to the issue with skin tone, North African has to be tanned and I might use long sleeved tunics for them too -
===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
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That would mean that you will have to plop the camps across all the maps in the game like in DE
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Introduce coin resource and taxation to the game? Delenda Est sure did made a good purpose for mercenaries in the game and developed a good system for it. His mercenary system functions like what it should really be, a good economy means a good coffer, you could be rich if you are abundant with something, not just metal. Carthage did had the necessities to fund mercenary armies, because they had a really good economy. That was the purpose of mercenaries right? So you do not have to force and drill the locals to muster a force, with the right amount of coin, an army could be yours in a snap. In most desperate times, you could drain your Mercenary camps could be city-phase military structures. You had to be in city-phase to access mercenaries. Mercenary Camp Requirement: City Phase To avoid rush tactics Construction Cost: Coin (1000) You pay for mercenaries to invite them to your territory Unit Production: Mercenary / Coin (100) / Limit (No. of camp available) Similar to Delenda Est to avoid spam
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===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
Saving this here for future reference.