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Everything posted by wackyserious
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What about a pull request?
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I have sent you and invitation as a member and a part of the collaborator team.
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Could be? Not really that Github savy too..
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Thanks wow! That would really be a great help. I was actually looking for someone to fix the repo since I am not knowledgeable in troubleshooting errors and no one in the CoM members who does are, are active at the moment.
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Do take your time with working on the helmets. -
===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb are you close to a commit on this? -
===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
Red band below black at the top part could be player color. -
===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
I have planned to re-use the new Roman chain mail on them but reconsidered due to the issue with skin tone, North African has to be tanned and I might use long sleeved tunics for them too -
===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
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That would mean that you will have to plop the camps across all the maps in the game like in DE
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Introduce coin resource and taxation to the game? Delenda Est sure did made a good purpose for mercenaries in the game and developed a good system for it. His mercenary system functions like what it should really be, a good economy means a good coffer, you could be rich if you are abundant with something, not just metal. Carthage did had the necessities to fund mercenary armies, because they had a really good economy. That was the purpose of mercenaries right? So you do not have to force and drill the locals to muster a force, with the right amount of coin, an army could be yours in a snap. In most desperate times, you could drain your Mercenary camps could be city-phase military structures. You had to be in city-phase to access mercenaries. Mercenary Camp Requirement: City Phase To avoid rush tactics Construction Cost: Coin (1000) You pay for mercenaries to invite them to your territory Unit Production: Mercenary / Coin (100) / Limit (No. of camp available) Similar to Delenda Est to avoid spam
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===[COMMITTED]=== Scythian Archer - Athens (Rework)
wackyserious replied to wackyserious's topic in Completed Art Tasks
Saving this here for future reference. -
===[TASK]=== Stoa Thureophoroi (Rework)
wackyserious replied to wackyserious's topic in Official tasks
Sorry, this was meant for the Stoa thureophoroi. I'll change it -
===[TASK]=== Stoa Thureophoroi (Rework)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Stoa Thureophoroi (Rework)
wackyserious replied to wackyserious's topic in Official tasks
The infantry on board? Ptolemaic thureophoroi? -
===[TASK]=== Stoa Thureophoroi (Rework)
wackyserious replied to wackyserious's topic in Official tasks
Are these thorakitai or thureophoroi? All of them seem to carry a thureos but are heavily equipped, with some even wearing musculata for armor. These are late hellenistic. I am currently adding the Illyrian type and Chalcidean type to their helmet prop distribution. -
This is a thread for the visual rework of the current thureophoroi champion mercenary for the some of the Greek factions.
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===[COMMITTED]=== Hellenic Helmets
wackyserious replied to Alexandermb's topic in Completed Art Tasks
What about the pilos helmet? -
===[COMMITTED]=== Gallic Naked Warrior (Re-design)
wackyserious replied to wackyserious's topic in Completed Art Tasks
Will proceed to commit. Could I change their stance to hoplite stance?