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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Sorry, this was meant for the Stoa thureophoroi. I'll change it
  2. This was what I had in mind for the mercenary thureophoroi.
  3. The infantry on board? Ptolemaic thureophoroi?
  4. Are these thorakitai or thureophoroi? All of them seem to carry a thureos but are heavily equipped, with some even wearing musculata for armor. These are late hellenistic. I am currently adding the Illyrian type and Chalcidean type to their helmet prop distribution.
  5. This is a thread for the visual rework of the current thureophoroi champion mercenary for the some of the Greek factions.
  6. Will proceed to commit. Could I change their stance to hoplite stance?
  7. Bump. We need to decide. Do we go for Hellenistic clothing or traditional/local clothing.
  8. Oof. I was two days late, I am only watching it right now, kinda embarrassing since I suggested him to play Millennium AD :/ Lol. So this was just last night, I got confused haha
  9. This helmet is widely used across many units in the game. The community could help us re-assign the helmets. @Alexandermb I remember seeing that a lot in Carthaginian units.
  10. Elbow-length short tunics could be used for basic rank units, I think. About the armor, not really sure, we could use it for mods though.
  11. If we will proceed to this as a mod, I would prefer that we continue on the whole armor plan instead of only working on shoulder pads. @wowgetoffyourcellphone Are the current layout of the linothorax which I committed a good basis for the linothorax mesh to follow if ever one will be created?
  12. Could I proceed now to commit the texture? @Alexandermb could tweak the positioning of the laurel crown for Ptolemy IV later.
  13. @wowgetoffyourcellphone is right, maybe make the bottom part more of a square than rectangular, and make the width like 25% less that the upper part. Also, you are going to make the torso armor right?
  14. @Alexandermb wanted to experiment with it, we will take a shot at it with a mod sample and see how things will go. It is just the armor that will be separated. Originally, he only wanted to separate the shoulder pads (this too would mean that most of the armored textures will have to be redone) And if ever given the chance to be implemented, it will be a slow and steady process of replacing the textures one at a time and not in large commits. We also have to consider that performance issue that was brought of calling up multiple props in actor files. Issues where spotted on heavily propped structures and units. i.e. barracks and new shields for the Gauls
  15. The Thracian faction for Terra Magna is so much blessed with art assets.
  16. What was written on the design document. I have no idea who wrote it. Also, I have leapt quite a little from the design when I switched the cuirass to the vergina armor
  17. This was from the British Museum image gallery. Was the Eastern warrior depicted here a Scythian mercenary or not? This is what inspired me to put some armor on the actors. The scale armor was an assumption based on the idea that they wore light armor, same with the padded armor.
  18. @Nescio Would something like this be appropriate for the basic rank archer? I was thinking of plain simple long sleeved tunic and trousers (We currently have the textures which are used by the basic rank Persian spearmen)
  19. This is an overhaul for the Scythian Archer actor file. It is based on amphorae illustrations of Scythian mercenaries, some will be armored like how it was depicted in the amphorae.
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