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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Sundiata Could be used for the Kushites?
  2. Some stuff from the guys at Divide et Impera. Thoughts on this?
  3. Significant changes from those textures and the new ones are the new scale texture with proper spec map and I removed the playercolor belt. I should also recreate the scale cuirass with linen shoulder pads
  4. Note: Old screenshot. The contents are outdated. @wowgetoffyourcellphone what about the these wide-hued tunics? Immortals will no longer have light armor as seen above. The unit will be having iron and bronze scale armor.
  5. You would love the textiles with the scythian motifs, what do you think of having the Sogdian archer textures for the Athenian scyth_archer champ, by the way?
  6. I was not able to push the commit yesterday. Whole body was in pain, spent too much time during a swim. I will see if I can do it later, I am just doing some final checking on the textures
  7. New scale armor texture for the Achaemenids. In-game screenshots showing some of the new textures.
  8. This is how it looks like on saturated player color by the way. I also included the basic infantry spearmen texture. For play-ability, I guess you are right about that. What was on my mind when I created the three-tone pattern as to make things look more natural and avoid the units too obviously look like each others clone, this would be cool, yes, if battalions are enabled.
  9. What if I add the white variant and have a ratio of: 3 - White 1 - Light tone (Player color) 1 - Mid tone (Player color) 1 - Dark tone (Player color) I use this because I find it nice, specially when it blends with a body mesh set it player color. Say for example, Intense player color could show up in a unit once in a while, if both the dark toned body player color and kidaris cap player color would display together in one unit. A lighter toned one could also be a possibility, vice versa and a good mix between, as seen in the screenshot. I think increasing the white ratio was the key.
  10. A permanent footprint that could be toggled through a hot key sounds like a good armistice between casual players who care about historicity and aesthetic and competitive players who are concerned with gameplay and player distinction. I want to hear the thoughts of others regarding this.
  11. This is true. It will cause more visual distractions. When I play, I use the display own unit health bar hot keys to locate friendlies in combat. I believe this was also the norm in most RTS, I remember Warcraft 3 had something similar.
  12. Aside from earth tones and white, I use hues which are close to the following colors when creating textures to disassociate the rest of the texture from player color. [][][][][][][][][][] [][][][][][][][][][] COMPARISON [][][][][][][][][][] [][][][][][][][][][] [][][][][][][][][][] [][][][][][][][][][] COMPARISON [][][][][][][][][][] [][][][][][][][][][] [][][][][][][][][][] [][][][][][][][][][] COMPARISON [][][][][][][][][][] [][][][][][][][][][]
  13. If Angen's formation/battalion mod (or a similar feature) will be implemented, and as how wowgetoffyourcellphone stated, in the future we could be free to break the rigid player-color inclined unit texture design that is strictly being followed. And again, this throws back the question on whether the game should continue to associate itself with the AoE series.
  14. Here is how the player color Kidaris cap looks like on the infantry archer textures.
  15. I have read it too, but this contrasts with faction design (colorful palette for Celtic and Persian faction) and existing textures i.e. current padded cloth texture for the Persians. This too adds to the dilemma..
  16. Like Lion, I also find it quite distracting for the eye. I am not sure about the others though, which is why I was asking for feedback.
  17. @stanislas69 That was back when I added player color to the Kushite padded cloth which he was not a fan of (also full player color linothorax) I was kinda joking him
  18. A dilemma whether to include the following: Toned down saturation of the red and yellow dyed padded cloth Player color Kidaris cap Player color padded cloth
  19. I bet @wowgetoffyourcellphone would not be happy to see this
  20. Would love to have a variant of this where front area is not cut/divided. I could rework the texture of the Hellenistic/Eastern peytrals if that would be done.
  21. We might get in to trouble if community history buffs attest to it haha. But I think I might
  22. Off topic, seeing that yellow hue padded cloth tickles the devil in me to make unit textures for a Dornish warrior from ASoIaF. Not a good idea though.
  23. I was also wondering if we could put player color on the kidaris/tiara headdress? Does anyone have a supporting information or a counter statement to it?
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