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Everything posted by wackyserious
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That was my initial concept but it would make it hard to distinguish the healer for elite units if I switch to pants. What are your thoughts on this?
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I like the cardiopylax, I have seen plenty of references that have that kind of armor.
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What about the shoulder part of the chainmail of the sitting guy in the illustration above? Is it accurate?
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Any recomendations for Viridiomarus and the spolia opima stripped from him? Got it, I will not incorporate the cuirass anymore
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" The Kin Slayer " "You are my kin and you are close to my heart but it is my birthright and I am claiming what is mine." "Lay down your sword and swear your oath, refuse and I will not hesitate to desecrate the laws of the gods and spill the blood of my kinsman."
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Also, could I add pteruges on the bottom part of the chainmail, similar to how celtiberians donned it?
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So I could also use the armor from the Mars of Todi statue? And the chainmail of the wounded guy that is resting on his shield.
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@wowgetoffyourcellphone what about the length of the arm part?
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Thanks! Could I mix bronze rings with iron rings as a decor for the Celtic chainmail? Also, is the arm part of the mail also excessive in length?
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Not sure where to use this. It is a Hellenistic Period linothorax that has cataphract arm guards. And also this texture for high ranking militarymen. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Commited Body textures and updated actor files for the following: Ptolemaic Royal Agema (Pikeman) Ptolemaic Royal Companion (Cavalry) Ptolemaic Thureophoroi - Greek Military Settlers (Javelinist/Spearman) Seleucid Thureophoroi - Greek Military Settlers (Spearman) -
Thanks! The texture design was a concept by wowgetoffyourcellphone
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Green light? I will commit it now, on your signal Standardization design could be planned and I will help in working it out.
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===[TASK]=== Iberian Unit Props Update
wackyserious replied to Alexandermb's topic in Official tasks
As for someone who plays the game for casual single player, I could not think of a good justification gameplay-wise. I am suggesting this to amend the historical inefficiencies that was noticed by @Genava55 Altough I am not sure myself if Iberians and Celtiberians often cooperated in the past. The case is just the same for the newly added Kushite faction. It already has too many units but it was still given two mercenary barracks to instill historicity. -
===[TASK]=== Iberian Unit Props Update
wackyserious replied to Alexandermb's topic in Official tasks
So, I have this idea about incorporating the Celtiberians in the current Iberian faction. The Kushites have this Nuba Villages right? And the Carthaginians have access to Celtic Embassies. Most of the current game factions have some sort of mercenary camp which they could build. The Athenians, Spartans and Macedonians have access to the Royal Stoa. The Diadochi factions have the military colonies. What if we create a Celtic Village structure for the Iberians, where they could recruit Celtic unit rosters. This building will fuction like a military colony where resources could be dropped and could be garrisoned. This is also a great way of showcasing the Celtiberian architecture in a single structure in the game. @Genava55 @feneur @Itms @LordGood @stanislas69 @Alexandermb -
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