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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Could be, as long as the whole building set maintains unified theme.
  2. The trio would just be idle though out the game, players will just place them near gatherers to have an economic boost. They will be visually similar to traders or packed siege engines where walking and idle animations are synced. It would be too much macro-management if we will implement three of them. That was also the pattern based on the sources. One bishop and two non-clergy representatives of the Emperor.
  3. Plus it will be useful in the future since part 2 of the mod will cover the middle ages proper and the late middle ages.
  4. The red-white striped one? I'll try to add patterns to the tunic ornaments too.
  5. Existing noblemen tunic texture for the Franks can be tweaked, then add some headgear and some minor details.
  6. If we are going to follow the minister unit approach, I would suggest that the minister unit actor file would be three infantries banded together. One bishop, and two noblemen. https://en.wikipedia.org/wiki/Capitulary_of_Servais
  7. Or this can simply be implemented in a passive form which is though civilization bonus.
  8. The palace building will also function similar to the Persian apadana building. Part of the original concept for the Carolingians was for them to gain metal though taxation. Copying the function of the Apadana will also limit the training of Schola palatina at the palace building, similar to how Immortals can only be trained at the Apadana and though heroes.
  9. This can be implemented similar to the Nine ministers (Goverment administrators) or the Chinese faction in Terra Magna. Where the Missi Dominici can be trained at the palace building after researching https://en.wikipedia.org/wiki/Capitularia_missorum_specialia which was the edict that defined the role and functions of the said office. Similar to the ministers, a Missus dominicus can only be trained at a specific limit and requires one fortress or civic center each.
  10. It has, I've been testing the faction for a while, it serves as a drop site and has an economic bonus aura. Yes, technologies researchable on the mill would be good.
  11. But Alexandermb already made a wonder for the Carolingians, and it's really massive
  12. @Lion.Kanzen If Aristeia is per se playable and updated to the current version, I can help in revitalizing the unit roster (and maybe add up missing units too)
  13. Why don't we separate each? With the Throne room serving as the palace building while the chapel would be the wonder or the separated entities could be different scenario/eyecandy entities available at Atlas.
  14. Was avoiding the brown-haired variant during the screenshot process, but kept appearing, so I had to choose it. Good guy clergy healing wounded units.
  15. So, at the moment we have two champion units for the Carolingians. Royal Companion Cavalry (Schola Palatina) Royal Companion Infantry (Schola Palatina) Clergy can now also be trained at the church
  16. So how can I restrict the caro_cavalry_archer to be only trainable at the fortress?
  17. Should we give them a ranged siege weapon? A ballista? An onager? Or a trebutchet?
  18. Added cavalry archers in my latest commit.
  19. Even the Athenians has a wide range of champion units. Athenian Epibates (Marines) Ephilektoi (Champion hoplite) Thureophoroi Scyhtian archers Thracian swordsmen
  20. CAROLINGIANS (Unit portraits) Carolus Magnus of Francia The Imperial Army
  21. The current simulation file for Charlemagne uses Alexander the Great's auras. Imperialism and Conqueror This was commited just now, btw.
  22. Some vegetations, yes and props too. At the moment the faction structures are too plain.
  23. Carolus Magnus of Francia and his Scholares
  24. Testing again. Assault on AI base. We have captured the church M'lord.
  25. We will have to reorganize the spear cavalry actor files. Maybe the current advanced rank variations should become the elite rank and the former elite variations will be used in the new champion cavalry variations.
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