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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. These three for the Ptolemaic Royal Agema Not sure what to do with these two though
  2. Edited the post, replaced them with the scales used for the Persians and the Kushites
  3. @stanislas69 Another variant Edit: Added some combat gear (straps) Edit: Replaced scales
  4. Beige and the white ones as suggested by @Prodigal Son and the others. What about the purple dyed ones and the red dyed linothorax? I've seen several illustrations depicting linothorax dyed purple.
  5. https://www.smithsonianmag.com/smart-news/brief-history-plaid-180957342/
  6. Referenced from a pattern online which I then reconstructed in a graphics editor. I'm trying to stay with stereotypes, with the Celts being associated with the hues of blue and green, so I'm trying to stay close to the palette. Does it really look too modern?
  7. Player color stays dominant from a distance, others can test it too and give some feedback
  8. These textures also need some community feedback. @wowgetoffyourcellphone @Prodigal Son @Nescio @Lion.Kanzen @stanislas69 @Sundiata Others. Texture files
  9. @stanislas69 Reduced the saturation a bit and added more white area to the linothorax. As suggested by @Prodigal Son and @wowgetoffyourcellphone
  10. Updated it. @Imarok The long-sleeved tunics are set to player color
  11. We need some community feedback. @wowgetoffyourcellphone @Nescio @Lion.Kanzen These textures are intended to be used for the Ptolemaic Royal Agema (Champion pikemen) I tweaked the existing .psd file for the Ptolemaic linothorax in the art/resource
  12. @Alexandermb It would also be great if you can make a new bronze cuirass texture for the hoplites
  13. Maybe those helmets can get an upgrade too, not really knowledgeable on Carthaginian military equipment but the helmets look very similar to attic helmets (they might in fact be attic )
  14. @stanislas69 Were the helmets that the Carthaginian units use a part of your hellenistic helmet upgrade?
  15. @stanislas69 I'm experiencing a very busy schedule, this may persist in a few weeks more. This will be my first priority when I get back (Also the Persian immortal textures)
  16. @stanislas69 I'll add the brooch when I get back home. I haven't tried reducing the texture size to 256x256 yet. Those are 512s. I'm worrying that reducing the size might distort the chainmail. I'll experiment with it later and see what will happen.
  17. If time would permit, I have a busy schedule right now.
  18. @stanislas69 @LordGood In case you want the elephant textures above.
  19. I'd recommend leaving a little blue saturation, maybe 10-15% Most of the tutorials that I've read states that glossy metal is close to a blue hue. Other than that, fantastic as always!
  20. @stanislas69 I'll try to edit the flat looking ones. What about the shields?
  21. @stanislas69 Nerfed the scales as suggested (It is using the same scale texture for the Kushites) You sure you don't want the flat looking ones? What about the two new shield textures? (The light colored one and the white one)
  22. @stanislas69 Should I commit these textures to the repo? Or will you guys be making a new mesh for the round shields? As suggested by @LordGood
  23. Ahh, I thought the mesh was modified, variants can be made, if that is the case. Did you already uploaded the .psd somewhere?
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