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Everything posted by wackyserious
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@stanislas69 HELLENISTIC THUREOPHOROI Kausia cap (Player color) Basic rank (Sleeveless and sandals) I recommend you use the m_armor mesh variant Basic rank (With sleeves and boots) Advanced and elite ranks -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Prodigal Son It is actually still a linothorax, just dyed in a shade of yellow I've seen several illustrations where the linothorax was dyed yellow -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Prodigal Son -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Edited the post, replaced them with the scales used for the Persians and the Kushites -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@stanislas69 Another variant Edit: Added some combat gear (straps) Edit: Replaced scales -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Beige and the white ones as suggested by @Prodigal Son and the others. What about the purple dyed ones and the red dyed linothorax? I've seen several illustrations depicting linothorax dyed purple. -
https://www.smithsonianmag.com/smart-news/brief-history-plaid-180957342/
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Referenced from a pattern online which I then reconstructed in a graphics editor. I'm trying to stay with stereotypes, with the Celts being associated with the hues of blue and green, so I'm trying to stay close to the palette. Does it really look too modern?
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Player color stays dominant from a distance, others can test it too and give some feedback
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These textures also need some community feedback. @wowgetoffyourcellphone @Prodigal Son @Nescio @Lion.Kanzen @stanislas69 @Sundiata Others. Texture files
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@stanislas69 Reduced the saturation a bit and added more white area to the linothorax. As suggested by @Prodigal Son and @wowgetoffyourcellphone -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
We need some community feedback. @wowgetoffyourcellphone @Nescio @Lion.Kanzen These textures are intended to be used for the Ptolemaic Royal Agema (Champion pikemen) I tweaked the existing .psd file for the Ptolemaic linothorax in the art/resource -
@Alexandermb It would also be great if you can make a new bronze cuirass texture for the hoplites
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===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
Maybe those helmets can get an upgrade too, not really knowledgeable on Carthaginian military equipment but the helmets look very similar to attic helmets (they might in fact be attic ) -
===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
@stanislas69 Were the helmets that the Carthaginian units use a part of your hellenistic helmet upgrade? -
@stanislas69 I'm experiencing a very busy schedule, this may persist in a few weeks more. This will be my first priority when I get back (Also the Persian immortal textures)
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@stanislas69 I'll add the brooch when I get back home. I haven't tried reducing the texture size to 256x256 yet. Those are 512s. I'm worrying that reducing the size might distort the chainmail. I'll experiment with it later and see what will happen.
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If time would permit, I have a busy schedule right now.
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===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
@stanislas69 @LordGood In case you want the elephant textures above. -
I'd recommend leaving a little blue saturation, maybe 10-15% Most of the tutorials that I've read states that glossy metal is close to a blue hue. Other than that, fantastic as always!
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===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
@stanislas69 I'll try to edit the flat looking ones. What about the shields?- 160 replies
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- achaemenids
- persians
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(and 2 more)
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===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
@stanislas69 Nerfed the scales as suggested (It is using the same scale texture for the Kushites) You sure you don't want the flat looking ones? What about the two new shield textures? (The light colored one and the white one)- 160 replies
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- 4
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- achaemenids
- persians
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(and 2 more)
Tagged with: