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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Sundiata If you think they should all have it to better depict history, it will not be changed. Otherwise, give me a good ratio on how often should dyed hair appear in a variation.
  2. @Sundiata About the ochre dyed hair of the Nubians, did everyone in ancient Nubian society applied this to their hair? If not, I will add the old nubian head from the game to the variations of the nubian head created by wowgetoffyourcellphone.
  3. I'm not really sure if the tail can be depicted due to the restrictions of the body mesh
  4. @Sundiata Regarding the skin tone, I reused the textures of the pike infantry. Can you comment on the skin tone? 1.) Pikemen is supposed to be Meroitic (Do the light skinned ones fit the category?) 2.) Vice versa of number 1 (Do dark skinned ones match the skin type of Nubians?)
  5. @Sundiata What about the Nubian spearman? Should rank 1 wear the same bare chested Kushite clothing? Or should they wear animal pelt such as leopard skin?
  6. Combined and sorted with @wowgetoffyourcellphone's textures Gonna add this to the mod now.
  7. I was assuming that they dyed the quilted cloth That was the reason why the player color was faded in the earlier designs.
  8. @Sundiata If there are no more issues, I will be uploading this later when I get back home. @wowgetoffyourcellphone Fixed the transparency of the padded cloth to reduce its lightness and level it with the player color, as suggested.
  9. @Sundiata I have uploaded the curved thureos shield with cow hides (First two in the front row in the screenshot) What will happen to the egyptian style shields that the Nubian spearmen were currently using? Will they still use it? Those shields are using mod/public resources, no license issues.
  10. I thought it would help add a good amount and variety of necklaces while maintaining a low amount of skeletal textures.
  11. @stanislas69 @LordGood @wowgetoffyourcellphone Is it possible to create a shoulder prop/mesh for necklaces (marked in red) where it will work similar to the tree leafs in the game? Where only the images above the alpha channel appear?
  12. What about the first tier swordsman? Sword and pike infantry both use the same texture. Only up to 4 necklace variants, 2 types per linen armor variation to reduce spec map and space.
  13. Finalizing the Meroitic pike infantry textures. Each of the three groups is a possible texture for each rank.
  14. @Sundiata Would this work for the elite Meroitic pike infantry. Extending the loincloth downward is a bit complicated since it can cause texture seams. But I will try to experiment with it.
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