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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Sundiata In case you want to help in creating patterns. Just paint the patterns in plain color and save it in 32bpp PNG format (I use layer clipping a lot)
  2. The texture is found below the screenshot, it has a very low resolution though. 64x128
  3. @Sundiata @LordGood The only issue that I encountered is that I have to rotate the texture from 64x128 to 128x64 to match the UV Front Back
  4. @LordGood Yes I''ll just wait for the mesh so that I can view the UV and properly position the texture
  5. Can you explain this process? I'll work on it. I'm confused as to how this will work since there is only one mesh.
  6. This will double the number of textures, which is currently 6, for the cow hide. I suggest that we distribute the solid wood / laminated or segmented / wicker in the current textures. Which means there will be two or each in the total number of 6 cow hide textures. This is to save space and reduce the complexity of the files since the detail is only located at the back of the mesh and is not really that prominent during gameplay. What do you guys think?
  7. @Sundiata I slightly modified the bottom part of @wowgetoffyourcellphone's texture
  8. @wowgetoffyourcellphone Gameplay-wise do you think it would be bad to mix your leopard and lion pelt textures in one unit?The same variants goes for Nubian archers, except for the basic rank. In my opinion, spearmen have their large shields which is a major distinctive feat. What do you think?
  9. @Sundiata What about this chieftain guy? Can a tunic pelt combination be used for 3rd tier ranks? His cape too, can we include it? @Sundiata All right, got it.
  10. These guys will have to go then. @Sundiata Also can you check the back of the shield of the first 2 guys, should the wood be a whole piece or segmented? 3rd guy is the current placeholder for 3rd tier spearman.
  11. @Sundiata Got it, producing the unit roster is a collaborative effort, I'm consulting you and the others to avoid inaccuracies in the design So no armor means, I have to replace the placeholder texture for the elite spearman (leopard loincloth + linen armor) with a bare-chested one?
  12. The light brown thureos texture from Enrique's source file also looks like lion skin. Can lion skin be also used for elite ranks?
  13. Can these variations be implemented in the Nubian oval shields as well? I was thinking of giving the following: Tier 1: Patches (Red + Black) Tier 2: Solid (White + Black + Red + ?Light brown?) Tier 3: Rhino + Leopard Also, if we would use painted shields = solid full color
  14. @Sundiata I'm currently working on the Nubian oval shield textures. Based on the picture below, can we assume that those shields have cow hides that have one color? What if there are several cows that have huge patches in their hides? Don't you think it is possible that single colored cow hide shields were a thing in the past? Having that in mind, I was thinking of having four variants based on my speculations All white All black All brown All reddish brown This will help in creating distinction in units though shield texture recognition And who should use this then? Based on the picture, should we give these stuff to 2nd tier units? What do you think? @wowgetoffyourcellphone @LordGood @Sundiata @stanislas69
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