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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Opening the file will prompt an error, Failed to determine actor file format version Will the actor editor be updated? or is it an obsolete old feature of the game?
  2. Yeah, 1st one is bronze, 2nd is iron, 3rd one is specmap We can also experiment with lamellar.
  3. I've checked the elephant UV, it is a little complicated, many resizing and adjustment has to be done in order to have a uniform looking scales. Current elephant barding looks good, IMO. Edit: I added an iron variant above. Plus the size of the peytral was increased from 128x64 to 256x128
  4. By saddle, do you mean a separate prop was made for it?
  5. @stanislas69 Here's a higher resolution texture for the horse peytrals Edit: Added iron_variant
  6. Can you upload the improved saddle textures so that I can start working on it? Thanks
  7. How about this one? I reversed the process, started with high resolution then downscaled the individual scale pieces.
  8. 1.) Only the armpit level skirt is done (I can reuse current game bronze cuirass textures and see what I can come up with) 2.) The lower limb area is covered in the reference, so I just assumed that it was scale (Similar to what the Iranian tribes like the Scythians used) 3.) Part of the cuirass rework (WIP) 4.) Not sure where to put player color here, on the ceremonial knot/tie on his waist? and leave the player color cape do the job? Horse headdress also looks nice
  9. Grass field terrains under grass terrain category in Atlas are also good (This is the terrain set used in the Alpine Mountains skirmish map) Terrains under Biome Mediterranean category are also nice.
  10. Plateaus with multiple levels of stiff cliffs are also nice (Much like SC1 and WC3 gameplay)
  11. This coming week will be our exams week, I'll be able to resume working maybe this Saturday. Noted, this will be included in my to do lists. Free normal map generator, you just need to upload the image/texture http://cpetry.github.io/NormalMap-Online/
  12. References for slinger bullet bags were also provided in that thread.
  13. Here is the minor discussion about the Judean textures. Lionkanzen, strongly believes that they should wear Hellenized clothing. I believe the same thing was proposed for the Arab javelineers, Hellenized clothing.
  14. A nice variation of the regular mesh would be an embosed short sleeves for the tunics Hypothetically this is an upper arm The mesh will have a ridge similar to what @Enrique did to the armored mesh variant There will be ridging in the edge of the short sleeves, plus the armor ridge will also be readjusted to fit with the changes. This will result in a bulkier appearance of armored units, which gives them more emphasis and a tougher appeal. It will also emphasize the layering of clothing and apparel.
  15. If someone can remap the mesh, then maybe we can experiment on it at the time being, on some of the major 0ad mods out there, like in DE, for example. Then if something becomes fruitful, maybe we can merge it in the game in the future. I simply enjoy doing it, and it adds joy that others use it too and also enjoy it. These are like toy soldiers for me, it delights the inner child inside me, staring at the units and playing with them in the game.
  16. Those are ceremonial clothes or something like that, Medes influence, as far as I remember. Persian nobility and folks and the royal court wear them (I have even read that it conceals scale armor underneath it)
  17. About to give up in my case, lol
  18. Can't old and new UV map co-exist for a temporary period of time? We temporarily or even permanently keep the old mesh and its textures, while we slowly try to experiment and build up new contents with the new UV mapping (Can even recreate older textures, given that a good amount of dedicated people, as Stan mentioned, will work on this) One of the reasons why I delay the textures that much, to keep up with the changes and improve it as much as possible (plus with the technique and organization used in creating the textures in the .psd, I can say that it is very adaptable to changes (for those who have checked it themselves) It has several structures for each part, base shape, texture, recolor and shadows
  19. I have also downgraded the ptol_pikeman textures to 256s, I forgot to post those, but here's what they look like. (topic unrelated content)
  20. Immortals in ceremonial robes are also available in vanilla game. Atlas > unit/pers_arstibara wow had recently acquired these textures, tho not yet committed.
  21. New Chalcidian helmets looks awesome! One minor thing that I noticed was the fitting in the brow area. Rome at War 2 mod (Mount & Blade: Warband) Contemporary illustration of a Greek hoplite wearing a Chalcidian helmet (Left) Miniature figure Greek hoplites wearing Chalcidian helmets
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