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Everything posted by wackyserious
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Please vote for 0 A.D. as 2017 Indie of the Year!
wackyserious replied to Itms's topic in Announcements / News
Also casted mine, for the third time in a row. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Minus the thureos symbols, these look will be associated mostly to the Hellenistic era greek veterans and settlers of the Diadochi factions. Earth-toned variations matching the current game texture for the basic thureos spearman. I was able to reuse parts of some of the current game textures after downsizing to 256x256. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
No, just a little adjustment to create another variant, the crown or the top part or the crown should be wider, larger and more prominent. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Still has to go a lot of discussions with the active community and other team members, IMO ] Stan, can you add variations to your kausia cap? The kausia cap has to be more prominent and resemble a shield. You should submit your sling bags for review too -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
By the way, that kausia cap is made by @stanislas69, I just recolored the texture to create a white one and a player color one If the Art department would approve the designs that I proposed, in my game copy the Diadochi has infantry that uses the kausia cap. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@stanislas69 I will try to do that @Sundiata Indeed, I also checked the reference from the Macedonian fresco, it was in fact more narrow, I will adjust it a little more. Thanks. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Also, do you think the belt design is right for the period? I reused the belt that I've made for the Celts. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone @Lion.Kanzen @Sundiata I need your opinions regarding the straps and belts. Is it too much battle gear? Texture file: -
I can compile some of my current textures. Though most of my .psd layers are not yet properly named since I'm still refining it. Would that be fine?
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How exactly can someone upload to the art repo? Is it an action restricted to WFG members? Or can anyone freely submit works there?
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The Kingdom of Kush: A proper introduction [Illustrated]
wackyserious replied to Sundiata's topic in Official tasks
I just happened to come across with this information a few days ago while reading about the Achaemenids. I find this very interesting, along with the other supporting facts, I really hope that the Kushites will be approved and make it to Alpha 23. Though I do understand that adding another faction will add more maintenance to the game. I just hope that this will be included in A23, after all this coming release is special to the community and it deserves some nice contents. About the Achaemenids (I'm sorry, this one is not relevant to this post, I just don't know where to post this, I don't want to open a new task yet) Also, @Sundiata Your Kush textures are still with me and is going along with the minor improvements that I make to my texture source file. Forgive me if I cannot give some time to it at the moment. 256x256- 1.040 replies
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2nd semester has just started, I'm quite occupied again. I'm currently experimenting on the Achaemenid Persian infantry textures, while trying to add minor improvements on the other texture source files.
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The bulky and hard-edged lambda looks too modern, IMO. We need to research more about it. No problem with the sun-rays and other motifs, the aspis asset has it.
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The pegasus emblem that I found in the art/resource is actually quite good, I have tweaked and re-used it, as you can see below.
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Which ones?
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I believe this is the reference that was used for the Spartan champion's aspis (shield) design. https://stefanosskarmintzos.wordpress.com/2011/12/16/spartan-shield-devices-episimon/
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===[COMMITTED]=== The next big thing : Helmets
wackyserious replied to lucas92's topic in Completed Art Tasks
Yeah, looking at the chart that you gathered in the reference thread. I really like helmet 12 -
===[COMMITTED]=== The next big thing : Helmets
wackyserious replied to lucas92's topic in Completed Art Tasks
Ahh, I was wrong, it was Stan's Chalcidian helmets which looked like Corinthian helmets from a distance. -
===[COMMITTED]=== The next big thing : Helmets
wackyserious replied to lucas92's topic in Completed Art Tasks
These are really some cool stuff. I'm looking forward to see these in the game soon. By the way, @wowgetoffyourcellphone who made the Corinthian helmet in DE? Is it also @stanislas69 that mesh was also quite nice. -
http://www.larp.com/hoplite/ This page has a very analytical approach when it comes to hoplite re-enactment. It even criticized Peter Connolly's interpretation of the linothorax.
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Petasos (Greek staw hat) needs to have a pelt variant, same with the Pilos. The Kausia (Macedonian hat) needs to be adjusted, the top part should be more rounder and prominent.
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Ahh, the pteruges. Got it.
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I haven't added edge details yet, I'm still tweaking the muscle thorax (making the bottow edges rounded and adding areas where the front and back armor divides, plus others)