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Everything posted by wackyserious
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Progress. [ Quilted linen armor ] Cretan Mercenary Archer above uses the Epilektoi variant (With boots) A variant with sandals should be the proper one (according to the design document) A lighter toned quilted linen armor will also be made. -
Blend file link:https://opengameart.org/content/bearded-viking-axe Viking Bearded Axe 136 triangles 2k and 1k textures CC BY SA 3.0
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
I'll replace those, with the ones from the PSD files that I've found in the art source. I haven't tried to manually draw the leg armor yet. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Opinions regarding iron lamellar plates for the Greek hoplites? The current texture for Iphicrates has, what I believe to be lamellar armor (which could be based on the armor worn by the Mars of Todi statue) -
Awesome! You just need to adjust the dirt decals, to make the house look unified with the fence as a single entity. Great job, I really like the 3rd one.
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I'm currently producing .png textures using a netbook which has a very old graphics card, so that I can work on textures even if I am at school. My question is, would there be a difference in terms of the quality of the image which I create in graphics software if I make them in a computer that has a low quality graphics card (built in) vs. making them in a computer with a regular or better graphics card?
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Some progress. Also, @wowgetoffyourcellphone will be incorporating my textures to his overhaul mod, Delenda Est -
It would look even better once the fenced houses are done
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The sleeves in the reference image are too wide, even wider than the Celtic druiid mesh's sleeves
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I'll see what I can do on the weekend It won't look as accurate as the picture above though due to the meshes limitation (The wide sleeves)
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Thessaly and Thrace/Odrysian Kingdom Faction Idea
wackyserious replied to Gyrion's topic in General Discussion
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About the same size as the Roman house restrictions? Maybe a little larger, btw, those fences aren't actual meshes, those are just fences in Atlas which are put together to create a fence concept
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The concepts above uses the 3x3 dirt decals. Fences should be constructed as thickets.
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Why don't we add fence to the Norse houses? Modern reconstructions suggest that Nordic settlements during the Viking age had their homes fenced, most especially in large towns like major ports and trading centers.
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Some ideas for the Norse sentry tower The watch tower is part of the Viking village reconstruction found at the Foteviken Museum in Sweden. More images on their website http://tuketu.ch/?project=foteviken-museum
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General reference https://gridclub.com/subscribers/info/fact_gadget_2009/the_vikings/the_vikings/settlement/index.html
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The Norse temple is visually similar to the new model, both has a slightly curved shape and both have an upper floor. Everything is nice, aside from the roof tile scale as, Niek have mentioned. Good work!
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I've created a plank walkway eyecandy prop/decal. I believe that those things are common in large Viking age towns.
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Some clothing reference https://www.cs.vassar.edu/~capriest/viktunic.html
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Dayum!
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