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Everything posted by wackyserious
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@stanislas69 Let us wait for more feedbacks and discussion and see which one should be applied in the game. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Thorfinn the Shallow Minded, Thank you for your response, the alpha symbol was based on this https://commons.wikimedia.org/wiki/File:Greek_Alpha_03.svg The symbol on the texture file was rotated to 90 degrees so that the alpha symbol is recognizable with respect to the hoplite spearman animations in the game (walk and attack) as shown in the Atlas map editor screenshots above. I'll see if I can do something about the upper limb texture. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Should I include the stone bullet bags in the skeletal texture or should ammo bags exist separately as a prop? -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Preview - Athenian basic rank hoplite shield textures .PNG files are uploaded on the first post in this topic. -
No plans or tickets on adding this to the game?
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Kuban Type Helmet https://s-media-cache-ak0.pinimg.com/originals/72/dc/0c/72dc0c5bd1927a81ab69601e55291c4c.jpg Another helmet type (I was unable to gather substantial information about the two helmets)
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Does the game have a objectcolor_parallax_spec.xml material option?
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
- REFERENCE - Mars of Todi - An Etruscan bronze statue dating back to the 5th - early 4th century B.C.E. Amphora description : https://en.wikipedia.org/wiki/File:Hoplitodromos_Staatliche_Antikensammlungen_1471.jpg Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromos_Louvre_MN704.jpg Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromia_MAR_Palermo_NI1863.jpg http://www.bbc.co.uk/guides/zckr4wx#z267mp3 -
Hindi po ako sigurado. (I'm not really sure) But my thesis will make use of this game, I will be creating a Philippine pre-colonial period mod which is very relevant to this topic. I will soon open a thread in the Modding section for it. There are still a lot of things that needs to be done. Specially the buildings (Luckily, most of the buildings will just be nipa huts)
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Yeah @shieldwolf23 is also a Filipino.
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Lion.Kanzen As long as I am free of real life responsibilities Tho, I only work with skeletal mesh textures and shield textures, as I am still a beginner in 3d modelling. -
The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
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Update on the cataphract horseman texture (iron) fixed the leg area skin tone (iron) added bronze variant
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Where did you placed/uploaded the helmets again? I already forgot where did you placed them. By the way, your Gothic helmet, looks very awesome!
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Talks about an upcoming campaign circulates around the polis, the mere mention of conflict stirs confusion among the citizens. The rumors were true, the local commander has called upon the fighting men. May the gods favor the men of our polis.
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===[TASK]=== Differentiating Britons and Gauls
wackyserious replied to Mythos_Ruler's topic in Official tasks
Some updates (Some minor tweaks on the shoulder area) The .psd is almost complete, I'll start a new thread in the modding section once I've finished everything. -
No, I checked his profile, the last time he was online was on February. I hope he gets back though, I could use his assets in my own project. It will be of great help.
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This is great. I am also working on some contents which are relevant to this project. Here's my current WIP Pre-colonial period of the Philippine archipelago (Before the Spanish conquest and colonization of the islands) Tagalog warriors (Using placeholder weapon props from the Mauryan faction)
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[Help] Fixing Glitching textures
wackyserious replied to Stan`'s topic in Tutorials, references and art help
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[Help] Fixing Glitching textures
wackyserious replied to Stan`'s topic in Tutorials, references and art help
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I will be presenting my paper on the next semester. It aims to generate and integrate a mod in the game that is based on the major indigenous groups that inhabited the Philippine islands before the Spanish Conquest of the archipelago. A secondary objective would be, to raise the global awareness and interest in the Pre-colonial history of our country, just like with the indigenous tribes of the Americas before the conquest and colonization of the Europeans. I will be working on the contents this summer and in the months to come. I need to have at least 50 respondents of different any nationality and ethnicity (other than Filipino) which will play the mod and provide some response through the use of online surveys. Posting this here will hopefully provide me with the respondents that I need. Though, I still worry if I will be able to get at least 50 respondents before I present my thesis. I will be posting here to give some updates on the development of my paper. I will be greatly thankful to those will take time to participate. Please do submit a reply here if you are willing to undertake in my thesis.
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===[TASK]=== Differentiating Britons and Gauls
wackyserious replied to Mythos_Ruler's topic in Official tasks
A small development update on the 512x512 texture upgrade (A, B and C are 256x256s which I did a few weeks after my last upload, The one in the left is the latest 512x512)