Jump to content

wackyserious

0 A.D. Art Team
  • Posts

    2.066
  • Joined

  • Last visited

  • Days Won

    88

Everything posted by wackyserious

  1. @Lion.Kanzen As long as I am free of real life responsibilities Tho, I only work with skeletal mesh textures and shield textures, as I am still a beginner in 3d modelling.
  2. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
  3. Update on the cataphract horseman texture (iron) fixed the leg area skin tone (iron) added bronze variant
  4. Where did you placed/uploaded the helmets again? I already forgot where did you placed them. By the way, your Gothic helmet, looks very awesome!
  5. Talks about an upcoming campaign circulates around the polis, the mere mention of conflict stirs confusion among the citizens. The rumors were true, the local commander has called upon the fighting men. May the gods favor the men of our polis.
  6. Some updates (Some minor tweaks on the shoulder area) The .psd is almost complete, I'll start a new thread in the modding section once I've finished everything.
  7. No, I checked his profile, the last time he was online was on February. I hope he gets back though, I could use his assets in my own project. It will be of great help.
  8. This is great. I am also working on some contents which are relevant to this project. Here's my current WIP Pre-colonial period of the Philippine archipelago (Before the Spanish conquest and colonization of the islands) Tagalog warriors (Using placeholder weapon props from the Mauryan faction)
  9. I will be presenting my paper on the next semester. It aims to generate and integrate a mod in the game that is based on the major indigenous groups that inhabited the Philippine islands before the Spanish Conquest of the archipelago. A secondary objective would be, to raise the global awareness and interest in the Pre-colonial history of our country, just like with the indigenous tribes of the Americas before the conquest and colonization of the Europeans. I will be working on the contents this summer and in the months to come. I need to have at least 50 respondents of different any nationality and ethnicity (other than Filipino) which will play the mod and provide some response through the use of online surveys. Posting this here will hopefully provide me with the respondents that I need. Though, I still worry if I will be able to get at least 50 respondents before I present my thesis. I will be posting here to give some updates on the development of my paper. I will be greatly thankful to those will take time to participate. Please do submit a reply here if you are willing to undertake in my thesis.
  10. A small development update on the 512x512 texture upgrade (A, B and C are 256x256s which I did a few weeks after my last upload, The one in the left is the latest 512x512)
  11. 1.) Open the actoreditor.exe located at your game file directory inside the binaries/system folder, I use the SVN version so my path would be (0adsvn\binaries\system) 2.) Using the Actor Editor open the .xml actor file that you wish to modify. 3.) Below
  12. I'm currently in the process of upgrading my textures to 512x512, as suggested by Enrique. I'm hoping that I can have plenty of free time to work this summer. (GMT +8:00H)
  13. The ones in my screenshots uses object color, an option in the actor editor which allows you to assign a color to the alpha channels. The game uses player_color as a standard, so that you can easily distinguish the ownership of units in the game. In-game player colors are highly saturated to make it very noticing to the players. You can create a mod for personal use that utilizes the object_color option, just like what I do. I assign multiple object color variants just like what I did in the screenshot below Notice that the clothing colors are different? They use object_color variants, while I left the shields as how it was, using player_color so that I can still distinguish which units do I own in the field. I hope this helps.
  14. http://lcmccabe.blogspot.com/2008/01/thursday-afternoon-in-paris-armor.html http://bp1.blogger.com/_1cpLQiYiscQ/R40jthVYu1I/AAAAAAAAAn8/aPwAjCqfF4I/s1600-h/IMG_0816.JPG http://bp1.blogger.com/_1cpLQiYiscQ/R40jwhVYu2I/AAAAAAAAAoE/-33QGvMpEdw/s1600-h/IMG_0815.JPG
  15. http://news.nationalgeographic.com/2017/02/viking-warriors-battle-reenactment-360-vr/
  16. That is good to hear! But am I free to utilize 0ad in my thesis? Is it safe to use an open source software in an academic text? Would there be problems if I do so?
  17. I'm in the process of constructing an academic text (thesis) for school and I was thinking of utilizing 0ad/Pyrogenesis to help me with my paper. I'm planning on generating a mod which will help preserve our local history and culture and it will be used in an experiment to see if using video games to demonstrate Historical events help in boosting the academic performance of 3rd Millennium learners. Is it legal to use the game in my academic paper? What are the things that I should take into consideration if I will use the game in my Thesis? Thanks!
  18. We can slowly work on the textures Most of the unit textures are already done, I just need to add some necessary details. I can say that I am quite back at working on textures, let's just hope that nothing will require my time and attention anytime soon. (real life stuff)
  19. @Enrique Very possible, but it might take a long time, I'm quite occupied with different things right now, I was able to work with the textures lately because of the Holiday vacation. I would also like to join and officially enter the WFG art as an texture artist, if it is possible? But I can only contribute and work if I have plenty of free time.
×
×
  • Create New...