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Everything posted by wowgetoffyourcellphone
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Armenians Athenians** Britons** Carthaginians** Dacians Dominate Romans Epirotes** Etruscans Galatians Garamantes Gauls** Gothic Germans* Greco-Bactrians Han Chinese** Huns* Iberians** Illyrians Imperial Romans** Kushites** Lusitanians Macedonians** Maurya Indians** Mayas Nabataeans Noba* Numidians Palmyrenes Parthians Pergamenes Persians** Pontians Ptolemaic Egyptians** Republican Romans** Samnites Sasanians Scythians** Seleucids** Spartans** Suebian Germans** Syracusans** Thebans** Thracians Xiongnu** Yamatai Japanese** Zapotecs** I intend to include all of these civs at some point, even if it takes 10 years. I will of course need lots of help; no man is an island, Jack. * = Civ already in the mod, but mostly incomplete (unplayable or unselectable). ** = Civ already in the mod and mostly complete and playable. No star = Intend to include, but no assets in the mod yet (mercenaries don't count).
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Carthaginian Mercenaries All of the standard Carthaginian ethnic mercenaries are trained alongside Carthaginian citizen-soldiers from their respective structures: Barrack Citizen Soldiers Liby-Phoenician Spearman Mercenaries Gallic Gallic Mercenary Infantry Italian Samnite Heavy Infantry Archery Range Citizen Soldiers Libyan Skirmisher Mercenaries Iberian Celt-Iberian Caetratus Belearic Slinger Stable Citizen Soldiers Punic Citizen Cavalry Mercenaries Gallic Gallic Mercenary Cavalry Iberian Iberian Heavy Cavalry Italian Italiote Heavy Cavalry The mercenaries are unlocked by building their ethnic Embassies: Gallic Iberian Italian Faction Mercenary Camp Numidian Light Cavalry Mauritanian Archer
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I wonder how accurate this map of the ancient city is. Looking at Thevai in Google Maps I can vaguely make out the Cadmeia.
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Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Right, that's why I only called it a District Gateway, rather than a memorial structure. It's true that many of these things were undeveloped in the Han era. -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Move "Civil" techs to the Imperial Court civil center, altered and nerfed: Ministers also moved to the Imperial Court. The Imperial Ministry removed from the building queue. "Sun Tzu's Art of War" moved from the Fortress to the Academy: Old: "All Citizen-Soldiers −25% required promotion experience." New: "All Champions −10% train time and +10% health." "Federated States" population bonus moved from being automatic, to requiring a Wonder to be built first. Possibly. @AIEND "Laozimen" Laozi Gate renamed to "Paifang" District Gateway. Old: "Humans +1 health regeneration rate, +25% health. Range: 75 meters. MinDistance: 60 meters." New: "Suggestions Needed." -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
The "laozigate" I'm not sure where that came from. It looks more like a Páifāng to me, or "District Gateway." Hence in Delenda Est I made it give a trickle of coin to the player (and as a special free starting structure, it is unbuildable). Perhaps some ideas can spring from this. We can remove the Imperial Ministry structure and give its function to the Imperial Court civic center upgrade. We can keep the Ministry structure in Atlas, as it is very nice. Then look for more interesting and less OP benefits to the techs. "Art of War" could be changed to some other benefit. Maybe +10% health to soldiers or to champs and heroes only. Suggestions? -
Wow's new unit countering ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
kk have fun, lol -
Very nice! May I use for Delenda Est Zapotecs?
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Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
The distance just needs to be large enough to prevent walling. 10 or 20 meters. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Incredible -
Wow's new unit countering ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I don't know how that's more intuitive than a tooltip explicitly giving you the unit's bonus (rather than having to suss it all out by comparing stats). But anyway, I'll defer to the "stats dictate everything" faction and try some stats to create counters. Because right now the stats of the units don't readily do this. For instance, currently melee cavalry have lowish pierce armor to make spearmen, who have pierce attack, counter them, but this also makes them vulnerable to ranged infantry's range pierce attacks, a class of unit the melee cavalry should counter! First, let's GET RID OF THE PIERCE ATTACK OF SPEAR INFANTRY. Why? Cavalry's lighter hack armor can make them countered by hack units such as melee infantry. Whew, now that's done: Give melee cavalry greater pierce armor! -
I'd like that too. Maybe some day. Not a top priority right now though.
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Romans lol
wowgetoffyourcellphone replied to myou5e's topic in Game Development & Technical Discussion
They can be added back in later. -
Romans lol
wowgetoffyourcellphone replied to myou5e's topic in Game Development & Technical Discussion
Yeah, his name should be truncated. His full name and epithets can be given in his History section. -
Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
We can do it! -
Differentiating Civilizations: Persian
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
Nope, can do in civ json as well. Use the special starting unit. I already do this in DE.