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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Alpha 26 on mod.io coming soon: https://0ad.old.mod.io/delenda-est File is uploaded, waiting for acceptance.
  2. Citizens: I'm thinking the Mayans (and Zapotecs; ie the Mesoamericans) could have a unique Citizen concept, similar to the Atlantean citizens from Age of Mythology: The Titans, where the Citizens don't require dropsites. All economic upgrades would be in the Observatory and Market. Special Buildings: I suggest keep the most unique special buildings for them and move the others to Atlas-only. The 3 I suggest to keep as buildable special buildings are the Range (replaces the Stable), Ball Court, and the Observatory. I like the design of the Zapotec ball court, so maybe use that model for the Mayan one too (it's the one special building that can tie all of the Mesoamerican civs into the Mesoamerican culture, thematically). The Ball Court gives an military (+5% attack for foot soldiers) and a cultural bonus (all capturable structures +20% capture points). The Observatory is where you research all of your economic technologies and maybe 1 extra special technology per phase (total of 3). Temple: The current temple model is too small. I suggest make that their Shrine, and then use the "Temple of Masks" model for the new regular Temple. Shrines (left to right): Kushites, Chinese, Italians, Mesoamericans, Egyptians Doing that, makes the Mayan temple closer in size to the temples of the other civs (see image below): Temples (left to right): Athenians, Han, Mauryan, Ptolemaic, Mayan, Mayan (upgrade) I'm thinking the Mayan temple could have a special Upgrade ability, similar to how one can upgrade Sentry Towers to Defense Towers. Upgrading a standard temple to a "Sacrificial Temple" gives it an additional aura that very slowly drains the health of nearby enemy units and unlocks 1 extra special technology ("Ritual Sacrifice" which gives Mayan priests the same aura). Can also train the Kanetuki Bell Ringer in the upgraded temple. Civic Center: Choose 1 model. I like this one best: We can put a tile decal beneath it. Wonder: It's too big. Scale the model down by about 10% just so it's a little closer in overall visual mass to the other wonder models. Units: Super bright colors need to either be toned down or converted to player color. A lot of the bright colors don't correspond to player color: I could help you standardize the colors if you'd like? I made a textures/skins/props/standards/maya_infantry_1.png for you too: champion_infantry_sumo_sarcedote.xml should probably be champion_infantry_bell_ringer.xml
  3. I could literally start such a mod and add the DE civs that apply for quick content. It would be a work in progress mod of course, with DE features removed
  4. Han rank improvements should be exactly the same as other civs, but it may be that the improvement for crossbows was never added to the generic advanced and elite auto researched techs.
  5. Hotkey allows you to pick out individuals
  6. @Lion.Kanzen Can you make me a vector of this center section here with the crossed spirals? I'll use it for the Iberians.
  7. I'm trying to represent new patterns for each civ if I can, since each culture has a large wealth of design work, fabrics, coinage, pottery, iconography, etc. It's goood to try to represent that wealth of culture.
  8. I'll do something with this for the Britons! This one is nice for the Gauls. I'll turn that into the Gauls one! It's currently a "Scythians" one, but I'll find something more apt for the Scythians. (a question for DE, what would be good for Germans? Suebians and Goths separately)
  9. I actually think such parking spaces are better for men, since now they get extra exercise.
  10. Ever think that image may be in a shopping mall or shopping area? lol She's not carrying a child in that image, btw.
  11. Indeed. The US has 3x as many parking spaces as there are cars in the whole country.
  12. We're talking about geometrically simple shapes, usually cubes. The problem with simply adding additional geometry to the existing building mesh is that the civ structure textures often don't have a good texture for it.
  13. Indeed. I think the ones with knots seem more authentic, like the 3rd row down, 3rd from the left.
  14. This one is the Iberian one. I'm open to something else for them, as this lion motif is rather generic (and indeed, I was going to use it for the Thebans in DE instead).
  15. This one is a stand-in for the Britons. Need a custom design for them, as this one was taken from Google images. @Lion.Kanzen? @wackyserious? Some kind of "Tree of Life" motif could work. Celtic mythology. This one was made from a free vector found online. If you haven't guessed, it's a Roman fasces. Could use a better motif for the Romans if possible. Trying to steer away from the "Roman Eagle" symbol, as that's a bit too stereotypical for me. There have to be other symbols we can use for the Republican Romans, and save the Eagle for a possible Imperial Roman civ. Any ideas @Lion.Kanzen?
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