Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. There are several improvements I'd like to see with the general UI, akin to your suggestion. I find the mod.io download screen and the mod list screen in general to be kind of confusing. There are a lot of not-obvious things like the difference between a mod "Name" and a mod "Label" and why mod names can't have spaces.
  2. I don't think that happens in A26, the 3 second invulnerability. But my point is at some point I hate training level 1 nub units after 20+ mins of play.
  3. I wish the team would look into Promotion Techs. Constantly training Level 0 n00b units, even in late-game, only for them to die before they reach cool-looking elite status is kind of meh. We have these awesome actors and units and 90% of soldiers never get there.
  4. Now we have gone back in time to daddy Wow's original conception.
  5. It does. Example: <Upgrade> <Tower> <Entity>structures/{civ}/defense_tower_stone</Entity> <Tooltip>Stone Towers have +100% health, +20% territory influence, +20% vision, +20% attack range, and additional technologies.</Tooltip> <RequiredTechnology>phase_town</RequiredTechnology> <Cost> <stone>100</stone> <wood>0</wood> </Cost> <Time>20</Time> <Variant>upgrading</Variant> </Tower> </Upgrade> Does that what you mean?
  6. Sure, but it's irrelevant FUD when decisions need to be made quickly.
  7. Part of the problem in this conversation is that you keep mentioning other dynasties and eras. It has induced a lot of confusion. Please stick to the Han period to prevent confusion.
  8. Yeah, Gastraphetes were largely relegated to siege operations (because they are quite unwieldy), not used so much in field battles. My stat suggestions were just spit balling, to rustle up some conversation.
  9. I think the problem is that the Mace "crossbow" is supposed to be conceptualized as more of a siege weapon. I suggest perhaps champion crossbows get a bit of a range boost closer to the old range and maybe +5 crush damage. That way they feel more special. Something different from a champion archer.
  10. 20k total unique players in a week. How many on the lobby in that week? Can we determine how many multiplayer people "stick around" and aren't just trying out the game? Play 1 or 2 matches, get smurfed or otherwise massacred, then rage quit?
  11. As far the map stuff, those maps have always been that way, but they can be improved for A27 for sure. Thinking more on it, it doesn't seem like a good idea to set maps into the campaign or set them as "new" just for new skins. Significant gameplay changes though, yes.
  12. I think he means updated versions. Some of them are updated to better versions, but some, like Alexander's helmet, still needs updated. Alexander's current helmet model and texture is from many years ago and is quite low-detail compared to the newer helmets.
  13. It was decided to keep the building icons generic for ease of recognition. A civic center for the Athenians has the same function in-game as a civic center for the Romans, so they have the same icon. I'd be happy to assist you in making a mod to change this though if you'd like. As I understand you, you mean you'd like each icon to be a portrait of the civ's structure.
  14. At most, 100-200 (?) consistent MP players? 0 A.D. has probably had close to a million (?) downloads from various sources.
  15. I'll use this as an example against overly complicated warships too. Do you want to have to load up garrisons in each and every ship in order to make it useful? If so, then for apm's sake you'd only be able to play with a very small number of ships. If you keep them simpler, each ships requires fewer apm, and you can have a larger number of ships (fleets instead of a small squadron). Same thing with making siege more complicated. If you add complexity in one area, then you probably need to remove complexity somehow. In this case, limiting you to like 1 or 2 rams. I can see a gameplay where Walls become more useful and interesting and then the attacker building 1 or 2 rams that they have to stock with troops and skillfully use to knock down the enemy walls effectively can be fun. But the game's not there yet, and it's not clear whether most players would like that (I would, but that's beside the point: I'm not most players).
  16. Aztecs (Mexica), but still interesting:
  17. Wolves are good. Lion and Lioness need remade.
  18. I'll take it from here. There are a couple of other minor fixes I'd like to make, if you'd indulge me.
×
×
  • Create New...