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Everything posted by wowgetoffyourcellphone
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Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
These are really good. -
Athenian Olives
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
In my mod, it has "Cash Crops" fields that can be built in Empire phase. In Delenda Est, you get Coin from them (to train mercenaries, which are a big part of the mod), but in the base game (Empires Ascendant) it can just be abstracted to Metal. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Using a Chinese Erhu. Very nice! -
Can’t progress past economy walkthrough
wowgetoffyourcellphone replied to jimpanse's topic in General Discussion
The game has both, and it is up to you how you want to play it. Age of Empires games are well-known for both their multiplayer and single-player modes. -
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Observation on Diplomacy
wowgetoffyourcellphone replied to Grautvornix's topic in Gameplay Discussion
Did you pay the amount and assuage his nag? lol -
Discussion Soil mechanic
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Indeed, I've already started to include this level of abstraction in Skirmish maps: Capture these farmsteads/mills to get a farming boost around them (with an aura). -
===[TASK]=== Cimbri Market
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
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Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Basically, in the center-back of the footprint would be this structure: Then it would be cool to have a kind of hanging banner line, like this: We can even make them sway a little in the wind. (maybe as a researching/training indicator, like the forge smoke) Around the main structure would be stall-like structures for the venders and sellers. Made of thatch and wood instead of canvas. I like how in these next screenshots, you see all of these props. Hanging herbs. Slabs of beef. Baskets of vegetables. Animal hides strung up. Jars of wine. Large bags of grain.
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What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
What I mean is, Omri's OG tracks are complete self-contained pieces. The other tracks are more like ambient sketches. A lot more bombastic, isn't it? I kinda like it. -
What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
Personally, pre-game, I'd have the Main theme play once, then transition to 2 or 3 ambient tracks. I probably wouldn't bother having an option for it. It'd leave the option for in-match music. -
What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
Back to the topic, I prefer the tracks that are less "ambient" and more lyrical. We have several "ambient" style tracks now that I'm not a huge fan of, but I've chosen to sprinkle in anyway. My favorites are the older tracks, such as and -
What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
This could be an interesting option. "Civ-Specific Music" or "Random Music" in options. I'd have Civ-Specific be default. -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
I'd do it by either lighting up the terrain with an overlay when you have a field selected to place or light up the field itself (like how it turns red if you have an obstruction in the way). Lighting up the terrain might be more useful, but break immersion more than lighting up the field itself, so I'd opt for lighting up the Field preview as you wave it around. Red overlay for obstructed (as is currently), hi viz yellow on unproductive land, and bright green overlay for productive land. To have gradations is to add unnecessary complexity, IMHO, as this is still a RTS game where players have a limited amount of APM in their brain banks. Different, of course, with a city builder or a turn based game. As far as the art listed in the top post, if some of you would like to open the individual task threads (if they don't have one already), that would be very helpful, then I can use the OP as a meta post and link to all of the task threads. Don't worry about "getting it right," as a moderator and I edit your post if need-be. Once we have nice task threads with information and references, etc. I can open Issue tickets on Gitea. -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Need a way to illustrate this to the player. This should be an art-based thread, so how would you do it visually for the player? -
What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
I opened the very first civ json and see that "Highland Mist" plays for the Athenians, which is clearly a Celtic-inspired song. Creating playlists that the map can trigger would be nice. -
What are your favorite songs in 0 A.D.?
wowgetoffyourcellphone replied to ShadowOfHassen's topic in General Discussion
For some previous alpha it was decided to genericize the playlists a little, which is something I did not agree with. It made the soundscapes for all the civs too generic. For instance, hearing Celtic music when playing the Mauryas or whatever. Didn't make sense to me. Still doesn't make sense to me. My mod remedies this, but I'm not sure if I'll make a PR for the base game or not. -
Alpha 27 is near and it's time to start thinking about the art goals we'd like to hit for Release 28, which is a release we hope will make a big splash. Finish the Cimbri faction (early Germans) New Market model Make the building models looked more "lived in" with props such as vines, etc. Commission an artist to create portraits for the Heroes, roughly in line with the portraits of other heroes already in the game. A new Wonder model. What else? Create Ramming animations for Ramming Ships Essentially just need to "reverse" the walking animation for a few cycles, then go forward again. Can this be done programmicly or will it actually require new dae animations? There are several Ramming Ship models in-game. Add a "dust" or "debris" particle upon collision? Terrains & Biomes Fill out the "Italy" terrains more Fill out the "Steppe" terrains more China biome? Need to replace the chief hunting source on Steppe maps (horses) and expand our Asian animal list a bit Saiga Mongolian Gazelle Goitered Gazelle Wild Ass / Onager Bactrian Camel Yak Przewalski's Horse Persian Wonder Apadana of Darius Perhaps a few more "Wonders of the World" to go in conjunction with a new "Capture the Wonder" game mode? Re-top Athena Parthenos model from DE to reduce number of triangles by half for inclusion in the game. Battering Ram models Chinese Kushites Carthaginians Add garrison flags to all Ship models Hero Portraits Find someone to remake all our hero portraits at a higher and consistent quality? More Statues, Shrines, Artifacts, Eyecandy Would like to introduce the concept of Cultural Artifacts to skirmish maps in main game. More Shrines, at least one for each civ in the game. Greeks and Persians are already covered. Statues and other similar eyecandy objects for all the cultures in the game, not just Greeks and Romans, although more Greco-Roman stuff would be nice too.
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Atlas - Problem with placing vegetation on steep slopes
wowgetoffyourcellphone replied to Vantha's topic in Help & Feedback
No, but instancing is something we want tho.