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Everything posted by wowgetoffyourcellphone
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I snuck it into Vanilla already many months ago, but only for skirmish maps and players still can't build farm fields in neutral territory to make the feature fully fleshed out. Best I can do on some skirmish maps is place gaia fields that you can gather from once you capture the Farmstead. I don't see much downside to just enabling building fields in neutral territory in the base game. Someone might exploit it somehow*, but we can always just catch things like that and plug the holes. *Perhaps place a Field foundation in FoW and when it gets destroyed you know an enemy is there. I don't think that would give much intel though, because it could just as easily be a single scout cav, so the intel could be dubious or misleading at best. So, this edge case isn't worth denying a feature for.
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Pharaoh Total War
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
This looks absolutely gorgeous. -
Planned Disruption - Migration to git and Gitea
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
Agreed -
Do you have a list of changes?
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DE's farmland feature is the easiest way to do it, as it requires no new component code except maybe some QoL stuff.
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Bottom one looks good
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I believe it is 0.25 x vs. Heroes -
I hate it because I'd rather farming be something out away from the center of town. Obviously, it's more efficient to farm around the CC for various reasons as the current game design stands, but to me it looks so unnatural. I'd like to change that, but I'm sure the current player base would revolt.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Well, I also believe for sure that even if these assets were put into Atlas, they'd look good. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
A really nice close-up look at the Greek buildings (Mythic Age textures). What I notice right away is that they don't bother trying to "infer" detail in the diffuse textures. If a detail is smaller than a texel, then they don't add additional noise by trying to infer it. They don't try to "bake in" extraneous details and shadows. They also let the normal maps do a ton of heavy lifting. Those things combined with really good AO makes everything pop. The lack of "noise" in the finished products makes everything look new and fresh and professional. Honestly, a lot of 0 A.D.'s legacy assets (specifically textures) fail at this. I wish we had more manpower to comprehensively review all of our textures, identify the problematic ones, and update them. And now Atlanteans. -
Good job @nifa. You now have 2 great art assets that'll go into next release. Looks great^ So much better than the old statue.
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FIXED by inverting the green channel again (like with the Colossus statue)! In its current state, it's already perfect for DE. I can scale it in Blender how I wish. One last request. Would you be willing to create a "modesty" prop for the EA version, like you did for the Colossus? Just re-using the cape texture, etc.
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How is this going? I remembered that this was very promising! I'd like to use this to replace the Apollo statue in the Seleucid wonder (for the main game), and then a slightly bigger scale version for DE's Seleucid Cult Statue.
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DE currently causes a hard crash when units build siege engines. This is a known bug in the game's code, but I don't know when that'll be fixed.
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Wonder: Colossus of Rhodes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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==[TASK THREAD]== Wonders of the World
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Colossus of Rhodes complete, by @nifa -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Someone's design for a Thracian civ concept. Nicely done. -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
As far as I know, every time we make a loading tip image or make a unit portrait, all the graphics are cranked up for the screenshot. Also, try to use only the best assets. -
Wonder: Colossus of Rhodes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Hey @Genava55 @Ultimate Aurelian Suggestions for a better/more accurate SpecificName?