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Everything posted by wowgetoffyourcellphone
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I actually kind of like this simplified view for hero. Maybe have standard list of auras and hero can have any 2 of them.
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Principate Romans use imp_support_citizen (traine at Civic Center) and imp_support_slave_female (trained at Farmstead, good for food gather and die after a 5 mins) and imp_support_slave_male (trained at storehousew, good for mining and die after 5 mins). Most analogous to female_citizen is the citizen, since he trained from Civic center and available at start of match. "CitizenSoldiers" for this civ like Roman Legionaires can only build buildings. I don't expect much support for mod right now though consider game still evolving. I just report this warning because it tell me to. haha I know mod support not top priority.
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WARNING: PlayerID 2 | Tried to add the inexisting template units/imp_support_female_citizen to Petra. Please report this on the forums WARNING: PlayerID 2 | Plan training units/imp_support_female_citizen canceled WARNING: JavaScript warning: simulation/ai/petra/queueplan--.js line 56 reference to undefined property this.cost ERROR: JavaScript error: simulation/ai/common-api/resources.js line 32 TypeError: that is undefined m.Resources.prototype.add@simulation/ai/common-api/resources.js:32:3 m.QueuePlan.prototype.getCost@simulation/ai/petra/queueplan--.js:56:2 m.Queue.prototype.maxAccountWanted@simulation/ai/petra/queue.js:73:3 m.QueueManager.prototype.distributeResources@simulation/ai/petra/queueManager.js:316:8 m.QueueManager.prototype.update@simulation/ai/petra/queueManager.js:446:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:125:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:81:2 I think the AI randomly got assigned to Romans (Principates) and that civ does not have a female citizen. I this will pop up in other mod as well in the future. Maybe Petra can parse gather rates and assign unit according to these instead of by template? Is that hard? I don't know this. Or maybe look for template classes (we can add 'ai cheater' classes to the non-visible classes to help the ai out). So, instead of look for {civ}_female_citizen, look for classes: citizen gatherer farmer. Last one is class for ai to know to prefer this units for farming. Ai can look for classes "gatherer forager" to select units to go pick berry. I add this ideas for ai's planning. I know the original warning is a different problem.
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Mercenary camps and Neutral buildings.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
In Delenda Est player capture merc camp like capturing a civic center. task units to go capture and they use capture animation. Mercs only take 5 second to train (0 second for Ptolemies). (it have 1000 capture points; civic center have 3000) Just need a <Undeletable /> flag and a <Unattackable /> flag for merc camp template.- 86 replies
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Some secondary attack should be different than other. A Roman soldier throwing a pilum is diffrent than a Immortal switching between bow and spear for an example.
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Q#2: Grand Ages of Rome has "level of detail" in the engine. When ytoyu zoom out the assets switch to lower def version of themselves to save rendering.
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Using two different actor files for an entity?
wowgetoffyourcellphone replied to wackyserious's topic in Help & Feedback
One must be prop. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
If you like to make a real texture that can be great. Maybe the existing siege weapon textures can be helpful? You can see how some part metal bracket, some part sinew "spring", some part rope, etc. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I dont know what you're saying. It is already baked. Here is diffuse texture base on the AO map it had: But model does not have AO set of UVs. -
Temples healing building is intended to make the Temple more important. But I think it should not heal walls. What was problem with fortress?
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
The problem is the UV map. The model is mapped to a AO map method, so I can only mod AO map texture for diffuse results. Hope that malke sense. Will need a proper uv map and diffuse texture for the onager. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Player color and diffuse color for Onager -
Finishing the Seleucid Faction ideas
wowgetoffyourcellphone replied to Phalanx's topic in Gameplay Discussion
hele_round_c.dds already have dolphin tecture. -
Get rid of the extra "wooden tower" thing added to game (last alpha?). Just make Defense Tower weak in Phase 1, like 500 hp (or less!). Make defender have to spend money on upgrade the tower to make them deadlier for defense in later phase II, III (IV in my mod). Melee cav don't need to be so strong to take down a 500hp wooden tower in Phase I or II (un-upgraded). Phase II can have tech upgrade to stone tower, with actor change (as in Delenda Est). Has double health now. Tougher to take down, but now they cost Stone too, so more expensive for the extra toughness. So, use stone for walls, Phase III tech, or stone Defens Towers? Defender must decide. While defender use stone to build tower and walls, attacker is using stone to upgrade to Phase III and get siege to kill defender's walls and tower. None of this need Slinger to have siege capability (lulz). Make slinger the anti-range ranged unit or just be cheap ranged support for the meat shield (or both), while Javelin Infantry and Archer Infantry are more specialize (Archer and Javelin Infantry seem to be more common to the most civs). Just some thoughts this lovely morning.
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Sling as siege is just not good at all. If you want a unit good vs. towers then make it melee cavaly, because tower have minimum range (melee cavalry approach tower fast so not under fire for long, they get under tower's minimum range and are free to chop it down). later you have tower tech that remove minimum range so now melee cav arent so good vs towers, which okay because now you have siege catapults to take care of them. Tactic progress as match progress.
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[Multiplayer Lobby] - Autohost Bot
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
Cannot use "autohost" for all rooms so that games are hosted on a fast server instead of on random dude's 2005 HP rebuild from Merlin Digital? -
Yes, that is old. Those arent even the right swordman actors. Here how it suppose to look
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I think leave foederati for Dominate Romans as their Mercenary Camp units. Valetudinarium would make for great technology. Unlock garrison healing in barracks, auxiliary barracks, and army camp. I already use Lanciarii as Elite skirmishers. "Legionary Guardsmen"
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Trajan's column
wowgetoffyourcellphone replied to Micket's topic in Eyecandy, custom projects and misc.
trajan column was definitely painted. Also, what Trajan statue is holding is an orb represent the world. Yes, the Romans knew the world was round way back in 1st century. -
Model: Praetorian Cavalry helmets
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Would look good with feather crest instead of horse crest.