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Everything posted by wowgetoffyourcellphone
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I'll plug battalions as a solution for this, among other things of course.
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Yes. Also the verrry long stoa. That's the stoa of attalus which came in Hellenistic times. Also tge big square agoras elsewhere are Roman.
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The Theater of Dionysus is too big.
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Top image is Roman times. Bottom image is classical times. Currently your agora includes Roman era structures like the big performance hall built by Agrippa that was plopped right in the middle.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Epilektos. Side note, I forget who made the new pilos helmets, but they were exported at the head prop point, not the helmet one. They need to be moved up and reexported.. See blue guy. -
Been there. It's all right.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Nice. I think there was a tragic misunderstanding. I never meant to imply the Greek tunics shouldn't have a belt, only that the belt style you were using was too modern. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
I was just thinking the player color upon player color loses the details of the texture. For instance, you have a linothorax variation where the whole linothorax is player color, to where you can't tell that he's wearing a linothorax. -
I don't blame you. Problem is that releasing the development exe is slightly risky. Can't be sure what bugs are lurking. Only the alpha releases are reasonably assured to be stable. I can image though maybe you could verify the current build with the team before you make a release. Also, do what they do, and work out a standard release workflow that includes a 'release candidate', where you have a few friends test the build and work out kinks before you release.
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I sincerely suggest you work with the development version of the game.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
What do they look like in other player colors? I'm weary of so much player color everywhere. -
What happen with the release?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Help & Feedback
Last commit of any significance was 11 days ago... https://trac.wildfiregames.com/changeset/19918 -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Right now, only when it dies. Though, there may be some promise with the way XP is gained, which is damage inflicted each strike divided into the XP available for the target structure -- or target unit. XP is quite different from a standard resource though, so @elexis or @leper will have to tell you how hard it is to mod.
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Or gather obsidian in place of metal?
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Hmm, Iberians were last on this man's list of civs in dropdown. Not alphabetical?
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Those tree textures doe.
