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Everything posted by wowgetoffyourcellphone
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
http://www.historytoday.com/raoul-mclaughlin/desert-legions-romans-africa This article makes it clear that any scenarios or campaigns for the Kushites could involve at least 3 other factions already in the game. That's definitely a big item for the pro column.- 1.040 replies
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Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Nah, 4 more weeks of freeze time should do it. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Random team would be nice. -
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
The texture I posted before not good enough? -
Promotional printed material
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Where did this come from? -
Auto Un-Garrison
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Here's what I would like to see when buildings get destroyed: I think the units should emerge from the rubble rather than "ungarrison" once health reaches 10%. -
Auto Un-Garrison
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
My point is less about realism and more about gameplay. If you load up your ships with units, you gain a great advantage in firepower, but you should also be taking a great risk, that of losing your units in combat. That risk is mitigated greatly if all of your units just pop up on shore when the boat sinks. Same sentiment for me when talking about garrisoning arrow-shooting buildings. And if we want to talk about a realism thing: if a ship sinks, shouldn't some of the people on board die? The waters in the game usually represent the ocean, not some little pond. I'd imagine that most would drown, be killed by enemy ships when they tried to swim ashore, or be killed in the battle. Maybe @feneur could split this topic. My fault for derailing it. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
IMHO, each release should have a couple of BIG showcase items, supported by a plethora of small things. This is how you keep the interest high and momentum going. -
The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
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Auto Un-Garrison
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I still think that its ridiculous that if a ship is destroyed that the units inside "ungarrison" to the nearest shore. They should just die, except maybe if the ship is destroyed in shallows. I'd apply the same behavior to all types of units. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Hell, make that a part of the current TAB feature. Replays AND while playing a match. It could show whatever the production queue is doing: training a unit or researching a tech, and include any upgrading happening. BTW -- I'm not suggesting anything that couldn't be done within the next, oh, 8 months between now and Alpha 23. So, it's less of a generic "suggestions" thread to me and more of a realistic features list for A23. -
==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
wowgetoffyourcellphone replied to Alexandermb's topic in Art dev
I suggest a cross beam above the door called a lintel. lin·tel ˈlin(t)l/ noun a horizontal support of timber, stone, concrete, or steel across the top of a door or window. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
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Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
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Tested and replied: https://code.wildfiregames.com/D705
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Yeah, I keep trying to be clever and include yours and @fatherbushido's random code to make things possible, then having to delete it later because it becomes incompatible. Gonna start scaling back and stop doing that @#$%, since it makes everything more work than necessary. I'll try D705 and see how it works. Cycladic Archipelago sound good?
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Auto Un-Garrison
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Yes, because of player input. I don't think the game should do everything for you. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Well, the "fake retreat" tactic could be used right now by the player, it just takes a lot of micromanagement. You retreat and the enemy's units will follow yours in disarray, and then you can counterattack and kill the enemy units easier. You can already do that. Works especially well aganist the AI, less well against a human, but with the game's current mechanics it's difficult for humans to control their troops, so it's a good bet it'll work against humans too from time to time, as a human's attention is elsewhere. Doesn't take morale. But what you're wanting is special formation that uses this behavior automatically, right? -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
In nex version formations without buged? For the new Concursare type training Concursare consisted of a mass attack, in apparent disorder. In a moment, before being under the scope of the Roman projectiles, a signal was given to him and the Iberian army stopped and began to retire, giving the impression that they left the field of battle. This attack-retreat sequence was repeated over and over, throughout the day, for several days. Every apparent revocation of the Iberians was followed by an attempt to persecute the Roman legionnaires, while trying to maintain the formation. It often happened that the Romans lost their nerves and discipline, broke the formation and rushed wildly in the pursuit of the Iberians. Then another signal sounded, the Iberians regrouped quickly and mounted a counterattack, charging at full speed by the legionaries, who lost the formation and although they were better equipped than the Iberians, were less agile in the close combat -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
I just threw that out there as a possibility. Cavalry can still hunt even if sheep are removed. There are things called huntable animals and they can gather the "sheep" you find too if you don't want to wait for the trickle. -
Auto Un-Garrison
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Well, yes, from a modding standpoint. -
Scouting: Auto Option vs Pure Manual
wowgetoffyourcellphone replied to sphyrth's topic in Gameplay Discussion
I said 'Other', because what is needed are improvements. Keep it manual, but some improvements, like minimap notifications, etc. can really help. Using the target marker patch in DE, for instance, has already improved scouting for me. -
Can we talk about garrisoned units be "ejected" from a destroyed building too? Shouldn't units simply die if the building they're in is destroyed?