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Everything posted by wowgetoffyourcellphone
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
This is for the mythical "balance" that must be attained... lol- 1.040 replies
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I'd go with the curved thureos. It gives more depth to the shield. They need a version without the central spine though. @stanislas69, you up for that?
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- delenda est
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
What is the wonder to be? The Amun temple is already the size of a wonder. That's what I was worried about. May I request a Cult Statue for DE?- 1.040 replies
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Major Changes and Features of Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Change that in maps/scenarios/_default.xml -
I like that solution. Should be added to the core game.
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Looks like Egyptian-style quilted corselets are a no-go, @Sundiata?
- 529 replies
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Niiiiice. I might play with it and get something nice. A request: Use the Ptolemaic merchant ship as a base and edit it for the Kushites? Mainly need projectile prop point, etc.
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Hmm, could use prop points to have slaves/slavery stand on the dock area.
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Now it looks gorgous! The castle was the building I knew would look very nice with an AO map. Now you need one for all buildings.
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Spec maps use the same basic UV as the diffuse map. The engine automatically detects the 2nd UV and uses that for your pre-rendered AO map. I don't think it needs a special name, but I could be wrong on that point. This thread may help: "create a second UV coordinates" looks to be the relevant info.
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You need a 2nd UV in the model for the AO map. Do you have that?
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Body texture references for infantry and cavalry.
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Priest: Guy in front, could maybe use a bronze/gold helmet as shown here with the cobra piece on the forehead. Also maybe a new staff. Some textures so far:
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I don't think the thong/tassel needs to be a 3D prop. It's very small.
- 529 replies
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Yes, Spellforce environments look incredible. Would be perfect for 0 A.D.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
My suggested roster, based on yours Sundiata. Civic Center Kushite Woman Nubian Clubman Basic-only, does not promote, similar to the Rorarius in DE. Barracks Nubian Archer Fastest archer in the game, like the Mayan Plumed Archer in Age of Kings:The Conquerors. Nubian Spearman Meroitic Pikeman Perhaps make available after researching Sarissa at the Blacksmith. Meroitic Swordsman Meroitic Spear Cavalry I suggest can switch back and forth from spear to javelin. Temple of Amun (Terra Magna, a special building / in Delenda Est, an upgrade for the standard Temple) Priest of Amun Napatan Temple Guard (axeman) Boosted by the Fervor for Amun special tech. Fortress Hero 1 Hero 2 Hero 3 Meroitic Noble Archer (champion unit) Perhaps can switch to firing fire arrows, for a siege attack, same as Maiden Guard in DE. Meroitic Noble Cavalry Lancer (champion unit) Kushite Light War-Elephant Mercenary Camp (Delenda Est) / Tribal Village (Terra Magna; a special buildable structure) Nuba Tribesman (skirmisher) Gives them access to a skirmisher unit. Blemmye Mercenary Camel Lancer Blemmye Mercenary Camel Archer =================================================================================== If we can get the turrets feature implemented, the elephant driver/rider could throw javelins at random nearby enemies.- 1.040 replies
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Someone, like @LordGood or @stanislas69 should teach @The Undying Nephalim how we do the AO maps. Exporting the 2nd UV and such. Gods! I wish we could get 0 A.D.'s nature to look like that.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
I suggest the Axeman be the "Temple Guard" for the Temple of Amun.- 1.040 replies
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It's very simple. Make a copy of your working file, then apply a desaturation layer over everything. From there you can lighten and darken things on a per-layer basis to get the highlights you want.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Hmmm, for DE Ima put those in the merc camp. It would be awesome to have some biome/ethnic themed merc camps though. Like a "Nuba Village"-looking camp for Egypt/Kush maps. "Nuba Tribesman" could give the civ access to the skirmisher class.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
What are the refs for a pikeman?- 1.040 replies
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@Sundiata: Footwear. Basic and Advanced = barefoot. Elite = sandaled? Need references for headgear. Basic, Advanced, Elite. I suggest Basic just be a plain head, no gear or paint.
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One of the benefits of a spec map is that is makes some detail pop out.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
They could get the Siege Ladders tech from DE, which grants soldiers additional capture attack.- 1.040 replies
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