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Everything posted by wowgetoffyourcellphone
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Accuracy graphs for ranged units
wowgetoffyourcellphone replied to temple's topic in Gameplay Discussion
LordGood is right. -
Accuracy graphs for ranged units
wowgetoffyourcellphone replied to temple's topic in Gameplay Discussion
As far as realism goes, yeah slings and arrows doing damage against a barracks is pretty silly. But as a gameplay abstraction I don't mind arrows and lead bullets doing some damage. 99% pierce armor is fine with me. Still takes a darn long time for a bunch of slingers to take down a barracks at that level of pierce armor, as long as slingers don't have crush attack; significantly longer than it takes the same number of spearmen or swordsmen. Ima do some tests, brb. I could do it with maths, but fighting things out in Atlas is so much more fun! EDIT: In Delenda Est, 30 slingers of mixed rank, representing a likely force of slingers raised by a player, it took them 4 minutes to take down a barracks! lol The barracks had 96% pierce armor. This is okay to me. lol By stats alone, it would take them 12 minutes to take down a fortress, but in reality they never would because they would be killed by the arrows shot by the fortress, as the fortress outranges them, rightly so. -
Farm / Field diminishing returns
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in Gameplay Discussion
There's no shame in trying something out to see if it works. Isn't that one of the things an alpha is good for? If it works, keep it. If it doesn't, modify or remove it and try something else. -
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Filling Tech Tree: more units for civs
wowgetoffyourcellphone replied to av93's topic in General Discussion
Rorarii -
Filling Tech Tree: more units for civs
wowgetoffyourcellphone replied to av93's topic in General Discussion
Rorarius, you mean? -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
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Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
Yeah, old school v0.0.0.1 0 A.D. lol -
Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
In what way? Maybe farm fields would be constant map objects and the player claims a group of fields by building a farmstead on a farmstead slot. -
Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
Yes, I think it would be cool to be able to build a Storehouse on a slot and claim a gold mine for your civilization. Stuff like that. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I thought the same way as you until I looked the words "stables" and "stable" up. Stable is not synonymous with stall. So, Stables doesn't mean a group a of stalls in one building, Stable does. Stables means multiple Stable buildings. Barracks is different, apparently. -
Building on another Building
wowgetoffyourcellphone replied to Trinketos's topic in Game Modification
Yep, I call it "slotting." -
===[COMMITED]=== Brit Stables
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Finally some shield props. Nice. -
LOL I like the running commentary
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===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I know what Ima do for DE. Base game can flail. Basically, I am going to try to come up with at least 2 units for each of these buildings, except Elephant Stable, for each civ. If I can't come up with at least 2 units for each, then I'll just throw the extra 1 into the barracks or make it the Civic Center unit, depending on context. To emphasize that each civ has its own military focus I will do something like this: Since the Persians have an archer and cavalry focus, I will include the promotion techs for each ranged unit at the Archery Range and for each Cavalry unit in the Cavalry Stable. The Barracks will include no promotion techs, few techs at all really. Romans, they get a bunch of Barracks techs, but no Archery Range and Cavalry Stable techs. You can go on down the list and see how easy it would be to allow, say, the Athenians to have a generic Greek Archer, aka Toxotes, and give them access to that type of unit, but clearly the upgrades and promotion lines will be heavily given to the melee infantry units at the Barracks, mainly to Hoplites. Actually, I'm going to make the Gymnaseion the Athenian Barracks, but that's beside the point. -
Bug in texture of the persian farmstead
wowgetoffyourcellphone replied to Imarok's topic in Art Development
I should have kept my mouth shut, since I actually really like the current Persian temple. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
k, then: barracks stable elephant stable archery range right? Just making sure, since I am updating DE in real-time as you commit these. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
So, now there are too many buildings to all show up in the UI. hmm -
Bug in texture of the persian farmstead
wowgetoffyourcellphone replied to Imarok's topic in Art Development
Check the mapping on the Persian temple. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
eh, then things aren't very clear in Atlas. What is a mc? -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
Nono, I meant it should have an s at the end, but some don't. lol It would be good to unify and logically rename things, though I am sure it would be a minor pain in the butt. Logically, it would be stables_cavalry.xml and stables_elephant.xml. And all mentions of "civil_centre" renamed to "civic_center," though I am sure that will break quite a few things, like maps and whatnot, and will be a pain to track down all the bugs. May be worth it though. *sigh* -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
This reminds me. I think the way player color is handled on the Assyrian Ram is kind of weird, not very consistent with other objects. -
===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'.