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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb: Do you think those skeletons conflict with the gastraphetes one? -
Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
Exactly, and you can be as granular as you want. You can have Europe as a region and then also Italy, Aegean, Mediterranean, Gallia, etc. as more regions. And any given civ can be in any number of regions, especially the big empires. It's all very possible and already in DE's civ.jsons in case @s0600204's patch is ever committed. -
I'm not going to litigate this again. I'll just point to this: http://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations
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===[COMMITTED]=== The next big thing : Helmets
wowgetoffyourcellphone replied to lucas92's topic in Completed Art Tasks
I agree, and some of the helms don't sit naturally on the heads. Some of the helms have odd geometry and the textures are strangely grainy. -
You talk from your point of view, yeah.
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Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
While the mockup is sexier, the patch is actually more functional, what with the regions and cultures functionality. Would be nice to combine the look of the mockup with the functionality of the patch. -
The key is to just implement the hard battalion system. Voila.
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This is true. But folks must remember to manually put them into formation to make sure their army arrives together and semi- quasi- pseudo- organized.
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Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
How come this is such a bottleneck? Just curious... It's awkward, especially for first timers. It's one of those usability things that should have been implemented like 2 years ago. -
I believe the problem was a deprecated file I had from ye olde visual arrows indicator patch. I have since deleted that file. While the interest is appreciated, I merely keep the mod up-to-date for my own amusement. There will be no A23 release of the mod.
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Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
The top one is a mockup. Bottom one is a long-deprecated patch that @s0600204 created 2 years ago now? It uses things like this in the civ.json files to allow factions to be sorted by various cultures/regions: "Name":"Egyptians (Ptolemies)", "Code":"ptol", "Culture":[ "egyptian", "successor" ], "Region":[ "mediterranean", "africa" ], -
Game Setup Rooms aka games creation room UI "overhaul"
wowgetoffyourcellphone replied to Dade's topic in General Discussion
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===[COMMITTED]=== Gastraphetes
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I have these skeletons in DE. Could any of them interfere? BTW, @stanislas69: Why aren't your new bows in the core game yet? So much good stuff scattered on this forum. Such a waste. Your bows, the goat someone did, zebu, etc. Goat.xml weap_greek_bow.xml zebu.xml chin_blacksmith_wheel.xml Chin_Shoushe.xml -
If like gates, they can have multi-obstruction. I do this with the Roman Triumphal Arch, which allows units to walk beneath it.
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The best hack I can think of would be to use the wall code and upgrade code. Make a wallset where the aqueducts are the wall segments, and large generic plots are the "wall towers." Then those plots can use the upgrade feature to upgrade them to various buildings. They'd just all have to use the same obstruction size as the plots/wall towers. Nevermind, you're already trying to do that. lol
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Hmm, I was under the mistaken impression that many of the files were compressed into smaller more efficient binary files or formats for the alpha releases. PNGs compressed to DDS. XML files to XMB?
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===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
If WFG had any sense they would take your comment seriously. It's a no brainer to add the Kushites, Han, and maybe Thracians if they start to look promising. WFG has 2 nearly complete factions right now they could include to make a nice addition to new alpha releases. The Xiongnu, Hell, with the progress on them being so good, there's no reason to not include them as a "true" faction. What's the diff between a "mini" faction and a full faction anyway? I think the Xiongnu surpassed what I would consider a mini-faction long ago. A mini-faction to me would be like 3 or 4 buildings and 5 total units and would basically be map creeps to annoy and harass the players. Could lock or unlock making them playable in match setup, locked as default. Alpha 23: Kushite Africans. "Surprise 0 A.D. fans! You thought we were done adding factions? teeheehee" Alpha 24: Han Chinese Alpha 25: Thracians Alpha 26: Two nomadic factions, with fully-realized nomadic features: Scythians and Xiongnu Beta 1: You get the Nabataeans as a special prize! NOW IS WHEN YOU BALANCE, BECAUSE IT'S THE BETA. -
I have no idea what this warning means. It may be because soldiers in Delenda Est are not gatherers. I am guessing because of this line, but I'm probably wrong: base 0 >>> role worker subrole gatherer
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No, it does not.
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===[COMMITTED]=== Mauryan Ram
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Mauryans used catapults too. -
You could make the "wall tower" pools have an upgrade option for each build type. A good halfway measure?