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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. My general feeling is that Champs could be a little weaker and a lot cheaper. I have no hard data to show, though. Just my general feeling. I like Age of Mythology's "champ" cost ratio to standard units better than 0 A.D.'s. So, that colors my view, for sure.
  2. I agree with this wholeheartedly. Never been a big fan of the EA forge tech tree and never could put my finger on it. This articulates one of the reasons I don't like it. Specialization allows you to opt for specialized (and smaller) armies.
  3. I think smaller battles makes sense for a game like AOM:Retold, because you got monsters and heroes and god powers and all kinds of things like that happening that you need to reserve APM for. 0 A.D. has virtually none of that.
  4. Maybe an easier way of doing this would be to simply double the population cost of all units?
  5. Sure, but this is essentially the same system, right? Just different naming. What if we made Fortresses have 8000 health, have more arrows, but shorter attack range.
  6. Developing is proceeding nicely. I've recently added ranks for Leonidas: Untested, Heroic, Legendary, and Mythical. He gets super stronk by the final rank and can be upgraded to "Frenzy" mode where he slices through dozens of fools, 300-style, but constantly loses health. I really only have 1 tooltip bug, and that feature is complete. Leonidas' other features include his "Royal Marriage" tech, which unlocks a secondary hero, Gorgo, his "Agoge" bonus, which gives him +10% attack more than other heroes, and his "Last Stand" aura, which boosts the health of closely nearby hoplites by +50%. Sadly, no one seems to be posting videos of the mod or even the base game.
  7. The right-click-drag feature for unit placement is key here, and I use it all the time. It's something I'd like to see in other AAA games of this type.
  8. Can you go into some detail on this one? Well, let's see them! lol. this thread is for suggestions. My personal suggestions currently have no defaults, so I think would be good to be included as defaults unless someone else has a better suggestion.
  9. Right. But with a dedicated server and a nag screen, could get some decent donations to keep it running in perpetuity. Especially if DE is folded into public mod. jk about the last part
  10. Right, the code is the problem, not the money. A dedicated server at $500 a year, with WFG's current coffers, lasts about what? Over 20 years? lol
  11. I think overall, Empires Ascendant's unit production times are ridiculously fast (except for champions, which are frustratingly slow to train). There are other ways to make the game have early action than to make it a spam fest.
  12. So, I'm low key obsessed with this show, and it's actually relevant to the game, being about Spartacus. If you start from the beginning, it takes you through the whole story.
  13. How much money would we need for a multiplayer server compared to how much money WFG currently has?
  14. One thing I learned just now is that AOM:R has servers and they've abandoned P2P multiplayer hosting. This is just fantastic.
  15. My new low-range laptop plays 0 A.D. at 100 frames per second.
  16. Maybe we can create a list of good hotkey binds. I'll go first. Push order to front Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl Single selection Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl
  17. WARNING: Unknown requirement operator: 0 I've looked through all of the tech files and can't find any 0 values. Not sure what's causing this little error.
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