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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Can you make concepts for archery range and cavalry stable too?
  2. It's mainly for techs and attack bonus that they have both. But it would be relatively simple to adjust
  3. About farm cost, research Irrigation Techniques at the farmstead.
  4. The spear looks too centered for every unit that uses it, so probably a mesh reposition.
  5. Hmm, unrelated to textures, but I think that spear needs shifted forward a bit. Probably a simple reposition and re-export.
  6. Yep, an American embargo and attempted regime change comes with a cost!
  7. I agree that there may be too many blacksmith techs in DE, lol. I've been meaning to revisit them.
  8. I'd like to see the primary source for that cataphract. It just looks so different from all the other sources I've seen. Perhaps it's a later variation on the theme, during the rise of Parthia.
  9. Since the graphics have been getting some nice upgrades lately due to the efforts of the art department, perhaps we can adjust the default zoom levels a bit for the base game. I am thinking: view.zoom.min = 30.0 ; Decreased from 50 to 30 for a closer min zoom to see the excellent artwork. view.zoom.max = 220.0 ; Increased from 200 to 220 for a farther max zoom. view.zoom.default = 120.0 ; Default camera zoom not affected We could make a ticket to add a couple presets to the game as well. Standard/Near/Far, so players can choose based on their gameplay style and their computer specs ("near" zoom values help with framerate, for instance).
  10. This one is perplexing me, since the Indentity and GenericName elements look just fine in the templates. Not sure what it's barking about.
  11. Both armor textures already in-game. Now, that gorgon greave is pretty awesome. Would be good for a hero, maybe Leonidas or Themistocles.
  12. See Delenda Est for new already fixing the shoulders. The texture there is fine. Already have a prop there.
  13. I wouldn't mind giving the players 4 free (Sentry) towers at the start, like in AOM. You can then upgrade them individually to Defense Towers in Town Phase as is now. (Delenda Est does this already with 4 free wooden towers that can be upgraded to stone later).
  14. I had the same notion once, and implemented in my mod. I found that by taking the dropsite functionality away from the CC, it caused confusion and frustration for me as a player. I am sure I'd get used to it eventually, but it felt like it would be a pretty big curve to overcome. I could experiment with it again and see if I'd change my mind.
  15. Because more and more I'm thinking that Empires Ascendant is like the tech demo for the engine, where the engine is the real star of the show. That's not to say that EA couldn't and shouldn't be made the best it can be, I'm just thinking there are others out there who will take the engine and do incredible things with it that we can only currently imagine, if the engine is feature rich enough. For instance, make an RPG or something, maybe with your cool new assets as a basis.
  16. I think I understand what you're getting at, and it does sound intriguing, but maybe you can give more examples of how it can be used. Right now, I'm thinking something like this: Using your example, "Armor" could be body armor and "Shield" is, well, the shield. So, using directional attacks, an arrow from the front is blocked by both the "Armor" and "Shield" resistance, while an arrow from the back would only be blocked by the "Armor" resistance. Is this close? Could even extend it to an arrow from the left gets blocked by 100% of the Armor and 75%of the Shield stats, while an arrow from the right is blocked by 50% of the shield and 100% of the armor resistance stats, making flanking even that much more dynamic. (historically, generals had to place their best troops on the right flank to counteract this and other phenomena. This stuff is pretty cool, but frankly only makes sense with battalions. I can't imagine having to worry about flanking and directional attacks while microing 100s of individual little soldiers on the screen. Makes more sense to include such a tactical feature with dozens of battalions instead. But having that functionality in the engine would make it that much better for potential mods, definitely.
  17. They're just mods, showcasing the power of the engine.
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