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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Can you migrate this to GitHub? @PrincessChristmas
  2. I think you will find yourself in a stark minority on that.
  3. I honestly think it looks awkward and uncomfortable.
  4. This alpha being over a year going, I think adding the Han (and archery ranges, stables, and workshops) would make it worth the wait.
  5. I prefer the "ready" idle they currently have. It gives them a unique silhouette. Remember that different classes of units have different idles for their ease of recognition. The idle you show there could easily be a swordsman. Now, in the future if we implement context-sensitive animations that can change, so I would create and commit the animations now to make that happen in the future. But for now, the "ready" jav animation makes them more easily recognizable.
  6. Not bad for a relaxed idle. One thing I would like to see is maybe 3 or more "fidgeting" animations for each idle (maybe as a goal for the future). You know: cracking their necks; looking from side to side, shifting their feet; shrugging their shoulders. Things like that!
  7. Gauls became Roman auxiliaries, so not too far fetched.
  8. For a couple days now adjusting settings in game causes the game to pause with no dialogue. You have to pause and unpause again.
  9. Decals can, yes, but you can't currently make them player color or anything like that (you need the alpha channel for transparency). Plus you can't currently animate decals.
  10. Dude, I'm keeping the old texture for DE. It's completely badass.
  11. Essentially like fast hoplites, yeah. I keep them as Elite Citizen Soldiers so as to not make them out class the Spartiate Hoplites, and also it makes them more of a unique "champion" to be classed that way. I wanted the Spartiates to be their one and only true champions. They also remind me of one of my favorite units from Age of Kings: the Eagle Warrior. The naming is just for the actor and template, because they take the place of a champion, but have the functions of a citizen-soldier. The Skiritai, as far as I know, weren't professional soldiers like Spartiates, but were a crack allied contingent levied by the Spartans, hence their Elite status. Better than a standard hoplite, not quite as good as a Spartiate.
  12. Thanks! Works now. I must've updated only moments before the new autobuild posted.
  13. I tried to do this, but I had to use the footprint code which had buggy behavior for what I wanted. So I was forced to take it out. :/
  14. Regardless, we can very easily historically justify giving almost every civ swordsmen in some capacity, either as regular troops or as mercenaries or as champions. So it's not really a problem. If we had battalions, we could make it possible for battalions of hoplites to be able to switch between swords and spears easily, for different attack stats and uses. Maybe that kind of thing is what you want.
  15. I don't know about that... While the Greeks did indeed use swords as a back up weapon, their primary melee form of combat was the shield wall, or phalanx, which utilized spears and armor to their maximum extent until the Macedonians and their pike phalanx. Both variants, the classical and Macedonian fashions, were much different than a typical sword formation. There is not much nuance between a 20 foot pike and a xiphos, or a 9 foot dory and a xiphos for that matter. They are starkly different weapons.
  16. Agreed m8. I understand the inclination to add cool new stuff, but it has to make sense of course. I always wished the Stoa had some civic or economic benefit instead of being a military building. (See DE for a different take in the Stoa; not that EA should do the same thing, but it is something different)
  17. Right, if these are who you're referring to, then yes, I agree wholeheartedly. And yes, I think the "Royal Stoa" units for Spartans/Athenians should be completely rethought or (preferably) removed completely.
  18. Did they? Battalions of Greco-Macedonian swordsmen? I think not. They did hire mercenaries though. Elite units will have switched to sword when attacking a fortified position or something, sure (makes sense), but that wasn't their primary armament elsewhere as in pitched battles.
  19. I think the new mining animation is mirrored (it's as if all units are now left handed).
  20. A look at what I've been able to do with @LordGood's new "Badlands" cliffs
  21. It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger?
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