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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I just think those market stalls with the solid color canvas should be re-mapped.
  2. If they were placed as mere actors, then they can be selected with Alt-drag as you say. But if they were placed as entities, then you may be SOL. They are special entities and are unselectable in Atlas for some reason (this needs fixed). You could open the map's XML file and remove it there though. I use Notepad++
  3. Try making a new folder here: C:\Users\[username]\AppData\Local\0 A.D. alpha\binaries\data\mods\public\maps\scenarios And put the scenario files there and see if they load.
  4. Honestly, except for the Romans (and Persians of course), I'd rather keep factions as 1 complete faction. With the heroes I am finding a lot of flexibility, thanks to the new ProductionQueue swapping feature recently implemented in the core game, in depicting their lives and times. I could foresee a Perseus or Philip V hero that swaps out Hypaspists for Royal Peltast phalangites. Ptolemy I Soter swaps the Egyptian phalangite to Macedonian phalangite (already implemented). About Perioikoi phalangites, it's advantageous from a gameplay POV to have some kind of citizen-soldier trained from the Syssition (aka Spartan barracks). And it's a nice 1 to 1 swap to swap Perioikoi hoplites to Perioikoi phalangites. We can rename them to something else of course though (they don't have to be called Perioikoi phalangites).
  5. Hmm, maybe. I honestly increased his speed so he can keep up with the Helot skirmisher and slinger. Here are some other hero cards:
  6. This needs implemented. I've been running this patch for the past 10 days and it works beautifully. It even allows for up to 5 resources to show up in the Market's barter panel. It's the only way some mods can give all buildings to a unit to construct.
  7. Oh, I know why.... I am running the UI patch that allows for more buildings (up to 40 instead of 24). That patch really should be merged with the main game @Stan` @Freagarach @Angen.
  8. I cant reproduce. Try updating the mod again? Or delete ur cache.
  9. I've found that with these hero choices I can somewhat represent the various time periods of these civs. The Spartan hero Cleomenes removes hoplites and replaces them with phalangites, for instance. So, now with the Ptolemies, I've made Ptolemy I make the barracks train Macedonian phalangites, while the other 2 Ptolemaic heroes make the barracks train Egyptian phalangites.
  10. Right. I don't know what game it was, but I've had that same idea for a long time.
  11. Yass please. Garamantes and Numidians? That would basically cover Africa for our time period. I like this! I might experiement.
  12. The Seleucid Empire Heroes Above: Seleucus I Nicator (left), Antiochus III Megas (right) Above: Antiochus IV Epiphanes Infantry Cavalry
  13. I think there should be a "cultural" stat, like the Loyalty stat, for the Civic Center so that at first after capturing it you can't train or do anything with it. But at some point you "pacify" it which allows you to train the native citizen unit, and then you "assimilate" it after time and then you train your own citizen from it.
  14. https://github.com/JustusAvramenko/delenda_est/commit/3af13defe65b35e520d3842c92fbdab5fa46a9ad After the above commit, Citizens and Citizen Soldiers can now lay and construct all buildings available to that civ. I've playtested this and it's good. Furthermore, that commit and a previous one makes it so that if you capture an enemy Civic Center you can then train the enemy's citizens. So, if you are Sparta and you capture a Kushite CC, then you can train Kushite Citizens. Now, if you train that Kushite Citizen, most of the buildings they lay will by Spartan, except for Temples, Statues, and Wonders. Those will be Kushite. So, by capturing enemy CC's you can now mix and match some cultural structures. This is experimental for now. I may expand the list of native buildings the captured Citizens construct, or I might remove that completely. We'll see.
  15. I've been toying with giving the whole production queue to citizens and soldiers alike.
  16. Correct. They can only build Military Colonies otherwise.
  17. In DE I made the skiritai into fast hoplites instead of swordsmen. In that way they're a lot like the Eagle Warriors from AOK.
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