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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. We could use this background and style for all water units, including animals and ships. unit_portrait.psd unit_portrait_water.psd Tweaky (drop shadow):
  2. The name Ardennes Forest seems it might be a more recent moniker, once the deforestation started to break up the Hercynian. Well, yeah, that's my point. It was all just 1 forest in ancient times, called Hercynian Forest.
  3. I agree that ideally a manual pause should mute the music, while opening the in game library should not mute the music.
  4. Great work! Testing them in DE and they are perfect.
  5. It seems like Hercynian Forest was the historical name for the area we now call Ardennes. The Ardennes Forest and Black Forests of today were once part of a much larger forest system in ancient times called Hercynian Forest. It was mentioned and described by many ancient authors, so it might be a nice nod to rename it.
  6. Does the math in CatafalquePage.js limit the number of displayable Catafalque civ icons to 16? Delenda Est has 24 civs and counting (lol), but I guess they don't all need catafalques.
  7. Incredible man! These are the icons the game needs for sure.
  8. They look good. Reason I allowed the originals to look blurry because I knew they'd scale down nicely in the UI. How do the new ones handle the inevitable aliasing I wonder.
  9. https://trac.wildfiregames.com/changeset/24753
  10. Oops you're right. I inadvertently reported the same issue twice. Thank you, my bad.
  11. Would anyone be willing to try to run the simulation in Atlas and see if it crashes for you? It crashes for me, only in DE, but not EA.
  12. That's okay, everyone can play the Chinese with Terra Magna and Delenda Est instead.
  13. This happens when I attempt to run simulation in Atlas while running Delenda Est. This does not happen with SVN EA: This is the dialog when I choose "Retry" No crashlog.dmp is generated. crashlog.txt interestinglog.html system_info.txt
  14. I keep getting this warning when booting the game, in both EA and DE: WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused'
  15. It's a matter of civ design actually. DE's jav cav is Persian Light Cavalry, while EA's is Greek-style Militia Cavalry. Both are attested, it's just DE chooses to go with more ethnic diversity in this case. DE actually keeps the Militia Cavalry as a unit trainable from the Military Colony, while putting the Persian Light Cavalry into the Stable. The Persian Light Cav in DE just use copies of actors from the Persian civ. Copies for future differentiation, as was the original suggestion.
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