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Everything posted by wowgetoffyourcellphone
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Why not? Spears and javelins were the standard weapons of cavalry. Swords were generally only secondary weapons. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
What are they short of? -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Sheesh. I've been playing with these trees for over a year and run into no problems. -
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[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Neither can I. -
[a25]Cheats enabled, no option to toggle
wowgetoffyourcellphone replied to andy5995's topic in Bug reports
Hmm, seems like in a Scenario it should probably be configurable by the map file? Or extend it to be overridable (word? lol) by the map? -
[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
I have an idea! Battalions. We can add flanking and routing and more interesting combat while not overwhelming the player with too many entities to manage. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations -
ERROR: JavaScript error: gui/common/mod.js line 9 Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean() (got type undefined) hasSameMods@gui/common/mod.js:9:16 loadFile@gui/gamesetup/Persistence/PersistentMatchSettings.js:28:4 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:87:76 SetupWindow@gui/gamesetup/SetupWindow.js:59:11 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function
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Might be fanciful, but a large wooden horse was my idea. Horses (and other animals of the steppe) were sacred to them, as shown in their artwork and jewelry. A huge wooden horse would be "permanent" enough for a wonder, but impermanent enough to have wasted away due to time.
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Cosmetics only.
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Regular spear cav.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Well, to be honest none of the game's buildings are adapted to look good on an Arctic/Polar/Winter map. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I have noticed that soldiers sometimes don't go on to the next tree, likely because they are assigned to a formation. Formation controller/UnitAI conflicts and makes the soldiers stop gathering after the first target is depleted? -
Ptolemaic Cretan Archer (left) vs. Seleucid Neocretan Archer (right) Possible updated look for Seleucid spear cav?
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I can't wait to see videos with the new biomes!
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Project: migrate A23 mods to A24 and A25.
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Agreed. The mod selection screen looks pretty convoluted and unintuitive. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Maybe orange and black/dark brown?
