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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Ultimate solution would be to add move-attack (attack while moving; sword cav swings his sword while his horse is still chasing), but that may be one of those features no one knows how to implement.
  2. Are things too far along to make resource distribution improvements to Mainland? @wraitii @Stan`
  3. Rumor is 90+ gigabytes disk space required. Seems really excessive to me, but we will see what kind of content they pack into this baby. I'll be really pissed if gigs and gigs of that content requires microtransactions or expansion pack purchases to "unlock."
  4. Yaunā is a cool name. I dig it. Yangtze would have been perfect in other circumstances (if the Han had been committed), but Yaunā is pretty cool regardless.
  5. Everyone does this as a part of their free time. Get things done when you are able. All effort is appreciated. If I win $200MM in next week's Powerball, I pledge to put you all onto payroll.
  6. This has been brought up before, and there have been steps in that direction. I think it might eventually happen.
  7. Of the guardsman, I feel like a Xiphos would be more period appropriate than a Gladius.
  8. It's not bad, but you get these weird effect of your units being scattered to the wind chasing down fleeing archers. There needs to be some work done on the fleeing behavior to mitigate this effect.
  9. Lol. On one hand everyone wants new stuff, but get angry when things change. I would say A24 was an aberration in that the changes were reductive rather than additive. Those new features that were added were often not pushed to their full capacity, so felt inconsequential.
  10. The concept in DE is quite mature as well. Besides some renaming and a few other things, the concept is rdy to plug into EA whenever. It'll affect balancing so will need some balance work when implemented.
  11. Absolutely! Atlas needs Flora/Forest brushes, Wall Builder (click-drag like the game), a "beautify" feature.
  12. Yeah, I see there is no jav cav shield base variant. Hmm base_javelin_relax base_javelin_fast are the only 2 options. Hmm
  13. I think the animation isn't quite right. Other "aspis" cavalry animations don't have this clipping.
  14. Not sure what they're called in game, but they can be seen in Atlas if you want to take a look. Go to Actors and filter "helmet"
  15. I figured giving them Greco-Italian helmet types would drive home the Tarantine origin, but in truth they'd probably wear the helmet types that prevailed in the respective states in which they served.
  16. Yes. Tarantine Cavalry are skirmish cav who use shields (while other skirmish cavalry types didn't use shields). First adopted by the Greek city of Taras (Tarentum), and then quickly adopted by other Hellenistic states.
  17. As you can see the standard aspis clips through their arms, unfortunately.
  18. No, it just means I have an actor available if WFG wishes to use it. Lol
  19. Athenians Britons Carthaginians Epirotes Gauls Han Chinese Iberians Imperial Romans Kushites Macedonians Mauryas Persians Ptolemies Romans Scythians Seleucids Spartans Thebes Xiongnu Zapotecs
  20. Is that a real problem? The AI names generally mean nothing (though, I have a proposal to make them mean something, but that's a different thread). Seems like the minimum number should probably be 8, just in case someone wants to watch 8 Persian AIs fight, as an example.
  21. No, only a few instances of Spartan women rising to the occasion to defend the homeland. For instance, after the Spartan army was defeated by Pyrrhus of Epirus, the defeated Spartan men rested that night while the Spartan women built a palisade around the city to fend off Pyrrhus' army the next day.
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