Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. It seems like only 1 soldier cheers after winning a battle, when the entire group of soldiers should cheer. Anyone confirm this bug? Set up a battle. Make sure one side wins (nyuk) and see if all of the winning soldiers cheer or not.
  2. lol, I intentionally left that option out (it's always brought up), because then you'll have some people naming their cities racial slurs and such. Much better to just avoid that altogether (and we can keep it historically accurate with a pre-made list). Perhaps it could be allowed in single player games though.
  3. This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).
  4. Agreed. The Thracians could be mostly based on the Odrysians, but with some elements from earlier times as well (such as their famed Peltasts).
  5. I wonder how prevalent "phalanx" troops were in the Greco-Bactrian armies. Sure, their military tradition stemmed from Alexander and his veteran colonists, but I suspect sarissa-armed troops were likely abandoned early on?
  6. We need to make constructed buildings/foundations remove eyecandy actors, such as grass and small bushes. AOE games do this. @Freagarach is there a ticket?
  7. IMHO, probably the map script using very small brush sizes for the terrain blending. Something we should improve in any case. The textures are now really nice, they can be painted in broad swathes instead of chopped up and sprinkled together.
  8. Hardly "a lot". We're talking about preventing 50 archers from blasting a hero with 50 arrows (and missing). But I have no strong opinion on the subject and I'd rather not get into an argument for no gain.
  9. I suggest having a <MaxAttackers> element in the <Health> component. That way if it's set to 20, only 20 of the enemy's archers will target him and the rest will target the next nearest unit. Could set buildings to something ridiculously high or turned off by default, while units would have a much lower number. (We could eyeball it by approximate unit size or health or both?)
  10. Lol this is exactly what we've discussed before, every few years or so. My idea was that each CC has its own territory and you can build structures only in CC territories based on their settlement phase. New CCs would start at Village. Your initial CC would be the Capitol, but you'd have the option to designate any City phase CC as your capitol. CCs would also come with names ("Rome", "Capua", "Ostia" etc.).
  11. Probably just make the two fish versions variations of just one generic fish template. I'm sure we don't want to have multiple fish templates based on multiple species and have to worry about if a species of fish is right for each map. It's hard enough keeping land animals straight, and fish are under water and not as visible to players. One generic fish template is the way.
  12. This isn't bad, as long as it's very faint. Lighter than the hero transparency. Is there a way to test this with very light alwaysvisible selection ring? I've tried it in DE, but it's just too visible. This would be ideal. Looks like Candy Crush to me or "Clash of Clans"-ish.
  13. I was thinking that there could be a "global pool" of slaves that can be trained by the players, kind of like the global population feature. Or just make enemy civilians capturable, swapping their actor to a slave variant once captured. Or both. Or just copy DE's system.
  14. There's also the shadow drop-off distance setting, which might help
  15. The rich have better food and just better everything in general. Shocking. You hate socialism, so what's your solution to that? lol
×
×
  • Create New...