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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Agreed. The core gameplay is a bit sus, and the endless discussions about balance really do little to address core issues. Removing some armor values here, adding +1.648 pierce attack there, etc. while necessary in the long run, don't really address core issues. @Freagarach's soft battalions (already committed for A26) are such a huge step, more people need to talk about them. I urge everyone, at least those knowledgeable/experienced with the game and community, to download the SVN (development) version of the game and work toward making those soft battalions integral to the game, feature complete (important to combat), and intuitive. They are really what's going to set the game apart from offerings such as AOEIV.
  2. I would say make the maps the game already has better. And yes, more map features, making the maps more interesting.
  3. Rise of Seleucus Anabasis of Alexander Clash of Civilizations: The Greco-Persian Wars Hannibal at the Gates Wrath of Boudicca Iberia: Arena of Death The Last Cataract
  4. There are well-designed skirmish maps that don't plunk giant metal and stone mines at your CC's doorstep. You guys should try them sometime.
  5. I made them myself, yeah. Just simple 16x16 pixel art. I'll need to ask whoever decides to take the task what exactly they will need as far as icons go.
  6. I'd say add a cliff texture along the shoreline, assuming you don't want any naval access.
  7. Yet, she was massively influential. Ptolemy II isn't a bad choice either. Too bad the game can't have more than 3 heroes. Agesilaus II and Cleomenes III are definitely better choices than Agis III. Iphicrates isn't bad. He did pretty much win a war against Sparta single-handedly. Miltiades is a good choice though, along with Aristides and maybe Thucydides.
  8. In my example, the wonder is represented by the diamond, which was easier to make with pixel art.
  9. I just tried Wild Lake, and it's hilariously messed up. I can say that the new biome work didn't touch the random map scripts, at least on my end. There really needs to be a function in the scripts that puts a "civic space" around the starting CC with no resources or trees inside this area. I've crowed for years now that the random map scripts need to do this, it's just extra pronounced on Wild Lake, but it really also applies to all of the others too.
  10. Indeed, I think this should just be a match option for all maps ("Shared Territory").
  11. Inspiration, from Battle for Middle Earth 2. In this video you will see: Persistent Battalions Army Formation Cavalry trample effect on enemy soldiers Cheering Informative sound FX Target Flash
  12. @Freagarach-willing, Delenda Est will have battalions by default... eventually. Then you'll have battalion vs. battalion battles instead of some weird mosh-pit hybrid.
  13. The Iberians Lusitanians-Celtiberians-Iberians Above: Iberian hero selection (4th hero will be Retógenes) Above: Iberian Citizens (left), Iberian Forced Laborers (right) Above: Caros (left), Indibilis (right) Above: Viriato the Lusitanian (left), Iberian Priestess (right) Above: Devotio champion (artwork by Joan Francesc Oliveras Pallerols)
  14. Its already in svn. Right, but it is largely broken.
  15. Delenda Est released for A25 (an updated, even better release will come in the next few weeks with more fixes and more stuff for A25) https://0ad.mod.io/delenda-est Better Scouting released for A25 https://0ad.mod.io/better-scouting-mod Two-Gendered Citizens released for A25 https://0ad.mod.io/two-gendered-citizens Theban Greeks released for A25 https://0ad.mod.io/theban-greeks
  16. I choose Second Temple because it's more within the game's timeframe. It was impressive, just not as large as the Colossus of Rhodes.
  17. I think a "Capture the Wonder" game mode would be awesome. So, on certain random maps, a game setup option would be available to choose a "Capture the Wonder" victory. This is different from a standard "Wonder" victory; it would place a "Wonder of the World" at the center of the map, and the player or team who can capture and hold it for a specified amount of time wins the game. Like a "Wonder" victory, the time duration can be chosen by the game host. The random map script could have a "<capture_the_wonder/>" flag that enables this, so that it can be available on a map script-by-map script basis (some map scripts would probably be unsuitable for this game mode by their design. As an aside: If "Capture the Wonder" is implemented, I'd suggest renaming the standard "Wonder" victory to "Build a Wonder" or something similar. Your thoughts on such a game mode/victory condition? For discussion of possible Wonders, go here:
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