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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. The female body meshes aren't well-modeled for armor textures. There is also no f_armor_dress variant. The UV mapping causes horrible texture stretching. The UV mapping cuts off shoulder textures. The UV mapping for "dress" variations doesn't properly mirror the skirt texture, which causes a misalignment in the texture. Current UV mapping: Suggested improvements: Add more "armor" variants, specifically f_armor_dress, mainly for Boudicca, f_armor_naked, possibly for Tomyris, both also usable in mods. Adjust the UV mapping to relieve some of the texture stretching. Adjust the UV mapping to fix shoulder mapping. This makes it more like the male meshes, the way their shoulders are mapped. Adjust the UV mapping of "dress" variants to properly align and map the skirt section of the mesh.
  2. The cape is what we need. The current cape models in the game are unsuitable unfortunately.
  3. I have considered it, but I didn't want her to look too much like a standard female citizen.
  4. I think there needs to be a new f_armor_dress.dae skeletal mesh. The texture I just made looks nice, but the model distorts the Hell out of it. hero_boudicca_2.psd
  5. I wish we could get some more cape models as well. The current model is used for 99% of all capes (Boudicca has a narrower custom prop cape with no front wrap around, which makes it problematic for texturing). The current model is good, but some more variants would be nice, like over one shoulder or the other or over both shoulders.
  6. Looks great. Should probably pick 1 shield pattern each for these guys though. Any suggestions for your favorites @Genava55?
  7. No, I meant "beautiful clothes" with no visual references for what you mean doesn't help.
  8. Not helpful. I like this a lot. The existing temple could be some kind of capturable map object.
  9. Right, but what kind of religious props could it have*? *That would be "obvious" to players.
  10. I'd give her the Battersea shield, IMHO. Definitely one of the Briton heroes.
  11. Well, the acies triplex was just a starting formation. They wouldn't stay in a checkered pattern for the entire battle.
  12. It can easily be done, testable in a mod. In Delenda Est, there's the aura for Cult Statues called "The Cost of Splendor" which makes each subsequent Cult Statue more expensive. So, you could look into that for how that works in practice. Although, I am not sure an aura would be the way to go or some new template component instead. @Freagarach?
  13. Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable.
  14. Why is it so dark? AOE is basically known for its bright environments. I don't mean cartoonish, I mean well-lit almost sunny environments. The lighting here looks a lot like Starcraft. And why are the trees so ugly? Berry bushes are comically large.
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