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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Nope, can do in civ json as well. Use the special starting unit. I already do this in DE.
  2. Yep, to help differentiate them in a multi selection. Blue: Citizen Soldiers Orange: Support Units Red: Champions Green: Mercenaries Purple: Heroes Cyan: Naval Units
  3. My guess is he's talking about the black logo in the middle, which was an intentional artistic choice probably iirc (not me)
  4. I think it has been attempted multiple times. Not sure why it keeps cropping up.
  5. Didn't is used to be a star? Anyway, green laurels are at least historical.
  6. No comments on this? DE does something similarly for the Macedonian barracks.
  7. Justification? Were Persian women good archers? Lol This is fine. Perhaps the "Archery Tradition" tech should unlock this (instead of what it currently does, but I forget what it currently does lol). Sounds good. This is actually currently possible, just not with a tech. Do it by upgrading the barracks back and forth. Barracks trains food+wood versions of the units, while Royal Barracks train food+metal versions of the units. You can upgrade these buildings back and forth at will (for a cost or something). There is none. While slavery wasn't completely removed from the empire, other civs were much more slave-centric. Use the Ice Houses from DE.
  8. Nice, this could be helpful for DE as well.
  9. Yeah, and if you want to you can grab the civs from Delenda Est and make them "EA-standard" for Terra Magna.
  10. I wish they could work like Einherjars in Age of Mythology.
  11. So, I guess the minus key on the keypad isn't adequate. lol The whole thing, again, smacks of pedantry and forcing people to conform to this pedantry. Can't just use "x", gotta use the correct Unicode symbol. lol
  12. Wasn't it Nescio who introduced the em dash? I don't understand why the longer em dash is used for stats, where an en dash (minus symbol) should be used in stats (e.g negative twenty percent speed).
  13. The mod is cool af, but I'm having trouble feeling out the "basic" gameplay. The underlying standard feel the civs should (imho) have. Regardless, it's still an incredible experiment in extreme differentiation.
  14. Notice that the stats shown here are very few. Basically only the most pertinent information for quick combat spit balling.
  15. I also don't agree with "normalizing" health/armor points in the proposed way.
  16. The road boost/off road penalty needs to be substantial for the player to feel the need to micro this.
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