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Everything posted by Loki1950
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un outre ! Enjoy the Choice
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Just upgraded to Fedora 21 64 bit and found that the copy in the fedora repos runs with out errors will be trying a local build later,got most of my post install tweaking done just stuck getting CUDA support for my gpu dependency hell should settle it's self in a few days when the package maintainers do a clean-up. Enjoy the Choice
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There are more than a few Enjoy the Choice
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Nice looking map niektb It feels that you see a complete eco system Enjoy the Choice
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No need to shout,as that error was generated in the test routines which are separate from the main app you should be able to run the pyrogenesis.exe or wait a day or two for a new auto-build Enjoy the Choice ps I have to wait till nVidia releases a new version of there Linux driver to run the game at all as I get a seg fault in now
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Welcome pedromva16 since you put the attacked unit where the attacker could not reach it,the pathfinder not the AI is still trying to get to hidden unit and goes into a loop causing the lag the pathfinder module is currently being worked on by the way as this is not the only issue it causes. Enjoy the Choice
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Which version which operating system and the logs check out how to report bugs http://trac.wildfiregames.com/wiki/ReportingErrors and maybe a screen capture. Enjoy the Choice
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Any app that uses OpenGL will be slow in a virtual machine accelerated video is very hard to do using virtual architectures,I find that it runs just fine with only 2Gb under Win7 32 bit.Just added two 4Gb sticks yesterday so can't wait to see if my local build works been having an issue with a seg fault in the video driver. Enjoy the Choice
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Yeah check out the Android build thread he has it working in the iOS emulator he doesn't have a iOS device for full testing Enjoy the Choice
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Yeah the muzzle that's what comes of accepting auto correct suggestions Enjoy the Choice
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Looking good Stan though the mussel area looks a bit to thick. Enjoy the Choice
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Like the soldiers sleeping Enjoy the Choice
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- mil
- ming dynasty
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My Suggestions After Testing Alpha 17 SVN (And In General)
Loki1950 replied to Prodigal Son's topic in General Discussion
You create the diff file with TortoiseSVN on windows a diff is just a file with your edits that can be applied to the the version in svn there by saving bandwidth Enjoy the Choice -
Getting the latest version into Ubuntu's repos is difficult but there is a ppa option that lets you get the latest version it just has to added to your software sources list just do a search on the forums for Ubuntu ppa for the links and instructions. Enjoy the Choice
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Back in *nix land and have found that I can get a clean build using the Code-Blocks project so I build the -debug version and this shows up in the debug window. Building to ensure sources are up-to-dateSelecting target: DebugAdding source dir: /home/denisf20/Projects/0AD/build/workspaces/codeblocks/Adding source dir: /home/denisf20/Projects/0AD/Adding file: /home/denisf20/Projects/0AD/binaries/system/pyrogenesis_dbgChanging directory to: /home/denisf20/Projects/0AD/build/workspaces/codeblocks/.Set variable: LD_LIBRARY_PATH=.:/home/denisf20/Projects/0AD/binaries/system:/home/denisf20/Projects/0AD/libraries/source/spidermonkey/lib:/home/denisf20/Projects/0AD/libraries/source/cxxtest-4.4/lib:/home/denisf20/Projects/0AD/libraries/source/valgrind/lib:/home/denisf20/Projects/0AD/libraries/source/nvtt/lib:/home/denisf20/Projects/0AD/libraries/source/miniupnpc/lib:/usr/X11R6/lib:Starting debugger: /usr/bin/gdb -nx -fullname -quiet -args /home/denisf20/Projects/0AD/binaries/system/pyrogenesis_dbgdoneRegistered new type: wxStringRegistered new type: STL StringRegistered new type: STL VectorSetting breakpointsDebugger name and version: GNU gdb (GDB) Fedora 7.7.1-18.fc20Child process PID: 23273Program received signal SIGSEGV, Segmentation fault.In ?? () (/usr/lib/nvidia/libnvidia-glcore.so.331.89)#4 0x0850dbdb in InstancingModelRenderer::RenderModel (this=0x92afda8, shader=..., model=0xb663af0) at /home/denisf20/Projects/0AD/source/renderer/InstancingModelRenderer.cpp:383/home/denisf20/Projects/0AD/source/renderer/InstancingModelRenderer.cpp:383:11777:beg:0x850dbdbAt /home/denisf20/Projects/0AD/source/renderer/InstancingModelRenderer.cpp:383#4 0x0850dbdb in InstancingModelRenderer::RenderModel (this=0x92afda8, shader=..., model=0xb663af0) at /home/denisf20/Projects/0AD/source/renderer/InstancingModelRenderer.cpp:383/home/denisf20/Projects/0AD/source/renderer/InstancingModelRenderer.cpp:383:11777:beg:0x850dbdbSo Fabio you where right it is the video driver seems it barfs on a shader definition. Enjoy the Choice
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It's a Portage flag that Gentoo uses to build the app so it would be the maintainer's responsibility there may also be a distro policy about it as well as lots of Gentoo users like lean builds Enjoy the Choice
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It will be @ /home/username/.config/0ad/logs as in all Linux systems. Enjoy the Choice
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Not really crowns but hats as being bare headed was considered common each rank had a distinctive design. Enjoy the Choice
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Nice tutorial Lion It should work with the GIMP as well though the GUI is different not all of us can afford a Photoshop licence. Enjoy the Choice
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- unit portrait
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Strange looking graphics with Post Processing enabled
Loki1950 replied to Jaydev's topic in Bug reports
It's been reported but it is still unresolved it may be driver related or something else entirely if you can dig up more info it may help in tracking it down. Enjoy the Choice -
ERROR: Failed to load .... & Segmentation fault (0ad-dev, Linux Mint 17)
Loki1950 replied to Falx's topic in Bug reports
George you do not change or write anything to '/usr/share/games/0ad/config the local.cfg is put in your Home folder in a hidden folder .config check the show hidden files option in your file browser when you open .config there will be a 0AD folder there that's where niektb meant to point you. Enjoy the Choice -
Confirm that the workaround work on Windows will try it on Linux later. Enjoy the Choice
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They do noticed that the latest widows build bails when creating the game window in sdl lib so something may be of in the parameters in the start code. Enjoy the Choice
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Now it builds except for test_Simulation2.cpp from the make log I did get a pyrogenesis binary and it works after a fashion get the Mod selection screen select 0 AD then start then black With this output in the terminal I have seen the libpng warning before with the same black screen as a result so my issue seems X-windows related will rebuild with the debug flags set and post the full back trace. Enjoy the Choice
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Thx bruno though it was something that simple will update my local copy of the build instructions Enjoy the Choice