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Everything posted by Loki1950
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That merging is a other computational complication to the pathfinder the object is to simplify the whole algorithm not increase it's complexity. Doing that way would just make it slower not faster you need to consider the whole problem not just the parts that you can see as simple. Enjoy the Choice
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faction Xiongnu 2.0 (reconsiderations) gameplay
Loki1950 replied to Lion.Kanzen's topic in Rise of the East
Women can be tasked to do those tasks as they are classified as workers. Enjoy the Choice -
play0ad webpage: screenshots cannot be closed once opened
Loki1950 replied to ImmramAtani's topic in Help & Feedback
@smiley the back button is grayed out so it is not active at all. Enjoy the Choice -
Ratings Disputes and Offence Reporting (Incomplete)
Loki1950 replied to user1's topic in General Discussion
@Pablo Villalba please attach the commands.txt file of that particular game we require evidence of wrong doing. Enjoy the Choice -
play0ad webpage: screenshots cannot be closed once opened
Loki1950 replied to ImmramAtani's topic in Help & Feedback
Just tried it and can confirm that it can not be closed and the tab becomes dead. Enjoy the Choice -
I have an idea for a new computer game
Loki1950 replied to maortov's topic in Game Development & Technical Discussion
There are more than likely lots of us who could but just do not get turned on by your description. Enjoy the Choice -
Xiongnu lived north of the Han the only possible source for those mercs and auxiliaries where on the Korean peninsula and a thousand kilometres away and did not like the nomads at all so there is no historical reason for them at all. Enjoy the Choice
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Funny Relevant Videos and Memery
Loki1950 replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Depression era really that's two generations before the boomers Enjoy the Choice -
extended players quantity
Loki1950 replied to man_s_our's topic in Game Development & Technical Discussion
That would be cooperative play not separate players as the number of players currently refers to the number of civs in play. Enjoy the Choice -
Cel shading would indeed need a combination of textures and a new shader that's the way blender does toon rendering. Enjoy the Choice
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New map: The Legend of Avilava (scenario)
Loki1950 replied to Yavin's topic in Scenario Design/Map making
@seeh The map format changed with the release of version 24 the snap version uses exactly the same map format it will even work with the Windows and the OSX (Mac) versions of the game engine. Enjoy the Choice -
The siege of Troy would fit in the late bronze age not the current focus of 0 AD. Enjoy the Choice
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How-To download and checkout 0 A.D. SVN on Windows
Loki1950 replied to nebkas's topic in General Discussion
0AD runs in an operating system three of them all told Window 11,Linux distros and Apple's OSX they are the environment necessary for all computer programs to work. Enjoy the Choice -
How-To download and checkout 0 A.D. SVN on Windows
Loki1950 replied to nebkas's topic in General Discussion
Stupid question which directory but yes you can put the whole svn repo on a flash drive there is a caveat though if you actually run the game directly from that USB drive it may degrade the memory chips in that drive from excessive read/write cycles. Enjoy the Choice -
As far as I see Git's handling of binary assets just does not work right Linus designed git for text based code on the kernel project so it's binary capabilities are very limited.And GitHub may start wanting cash as the repos grow binary data are just blobs that git has no handle on. Enjoy the Choice
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Not been working properly for a long time for me almost always drops me on to the second last page. Enjoy the Choice
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Loki1950 replied to Mega Mania's topic in 1,000 A.D.
Yeah the symmetry about the centre if off. Enjoy the Choice -
Non-Visible Arms For Citizen-Soldiers
Loki1950 replied to Huffman3829's topic in Gameplay Discussion
This still requires work on the art side to show both states and we are always short of 3d artists to do that work. Enjoy the Choice -
As the producer for an other FOSS project Vegastrike it's a space shooter/trading game I very familiar with the scale thing as we model solar systems and our capital ships are kilometres in length we do model real physics and a certain Arcade style simplification and there is a need for our units to maintain their specifications to very specific units otherwise the differential equations just don't work. All that is just the background though the game must still be playable/fun we play fast and loose with time to make that possible but the issue with 0AD is that the game scale is not consistent it's a composite compromise with several different scales to make displaying the game elements possible/understandable and easier to code the underlying simulation so the actual units are just abstractions not connected to the real world BTW I've been coding since the sixties and with Vegastrike since 2005. Enjoy the Choice
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One old horse here started in on blender several years ago not that hard and the number in my forum name is my birth year Enjoy the Choice
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You first have to convince the studio accountants that it will make money this movie is that test the decision to do the second half did not get make till the 2nd week of revenue numbers where in. Enjoy the Choice
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If you add the Venetians then Genoa is a needed too as their rivals in the Mediterranean. Enjoy the Choice