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Loki1950

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Everything posted by Loki1950

  1. That merging is a other computational complication to the pathfinder the object is to simplify the whole algorithm not increase it's complexity. Doing that way would just make it slower not faster you need to consider the whole problem not just the parts that you can see as simple. Enjoy the Choice
  2. Women can be tasked to do those tasks as they are classified as workers. Enjoy the Choice
  3. @smiley the back button is grayed out so it is not active at all. Enjoy the Choice
  4. @Pablo Villalba please attach the commands.txt file of that particular game we require evidence of wrong doing. Enjoy the Choice
  5. Just tried it and can confirm that it can not be closed and the tab becomes dead. Enjoy the Choice
  6. There are more than likely lots of us who could but just do not get turned on by your description. Enjoy the Choice
  7. Xiongnu lived north of the Han the only possible source for those mercs and auxiliaries where on the Korean peninsula and a thousand kilometres away and did not like the nomads at all so there is no historical reason for them at all. Enjoy the Choice
  8. Depression era really that's two generations before the boomers Enjoy the Choice
  9. Been part of blender's tool set for years now look it up in the on-line manual.Most people use it add notes to scenes and for 2D animation. Enjoy the Choice
  10. This is due to the buildings also having an obstruction box that is slightly larger than it's foundation the obstruction boxes can intersect so no path though.The only fix I can see is to change the minimum distance they snap to. Enjoy the Choice
  11. Sorry no reaching a victory condition ends the game there is no way of using the unit positions at the end of a game as the beginning point of any other game. Enjoy the Choice
  12. That would be cooperative play not separate players as the number of players currently refers to the number of civs in play. Enjoy the Choice
  13. Cel shading would indeed need a combination of textures and a new shader that's the way blender does toon rendering. Enjoy the Choice
  14. @seeh The map format changed with the release of version 24 the snap version uses exactly the same map format it will even work with the Windows and the OSX (Mac) versions of the game engine. Enjoy the Choice
  15. The siege of Troy would fit in the late bronze age not the current focus of 0 AD. Enjoy the Choice
  16. 0AD runs in an operating system three of them all told Window 11,Linux distros and Apple's OSX they are the environment necessary for all computer programs to work. Enjoy the Choice
  17. Stupid question which directory but yes you can put the whole svn repo on a flash drive there is a caveat though if you actually run the game directly from that USB drive it may degrade the memory chips in that drive from excessive read/write cycles. Enjoy the Choice
  18. As far as I see Git's handling of binary assets just does not work right Linus designed git for text based code on the kernel project so it's binary capabilities are very limited.And GitHub may start wanting cash as the repos grow binary data are just blobs that git has no handle on. Enjoy the Choice
  19. Not been working properly for a long time for me almost always drops me on to the second last page. Enjoy the Choice
  20. Yeah the symmetry about the centre if off. Enjoy the Choice
  21. This still requires work on the art side to show both states and we are always short of 3d artists to do that work. Enjoy the Choice
  22. As the producer for an other FOSS project Vegastrike it's a space shooter/trading game I very familiar with the scale thing as we model solar systems and our capital ships are kilometres in length we do model real physics and a certain Arcade style simplification and there is a need for our units to maintain their specifications to very specific units otherwise the differential equations just don't work. All that is just the background though the game must still be playable/fun we play fast and loose with time to make that possible but the issue with 0AD is that the game scale is not consistent it's a composite compromise with several different scales to make displaying the game elements possible/understandable and easier to code the underlying simulation so the actual units are just abstractions not connected to the real world BTW I've been coding since the sixties and with Vegastrike since 2005. Enjoy the Choice
  23. One old horse here started in on blender several years ago not that hard and the number in my forum name is my birth year Enjoy the Choice
  24. You first have to convince the studio accountants that it will make money this movie is that test the decision to do the second half did not get make till the 2nd week of revenue numbers where in. Enjoy the Choice
  25. If you add the Venetians then Genoa is a needed too as their rivals in the Mediterranean. Enjoy the Choice
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