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Everything posted by Stan`
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You can. Use the mesh too.
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There are some optimizations that could be done according to @vladislavbelov
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Hi they are cached xml files. They are smaller and faster to read for the engine.
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
I know. -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Doesn't seem really realistic at all. 70km/h increase ? How does any tech justifies that? -
@Freagarach tha t sound weird do turrets count as units?
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Ships like towers use a different method to shoot multiple projectiles. Unfortunately that means you can't control the fire. @Freagarach was working on it at some point.
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You can change the hotkeys in the menu. What OS are you on? Usually it's the FN key not the shift key.
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You can use F2 to make screenshots in theory. @wowgetoffyourcellphone ever noticed the AI do that ?
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No it makes it faster on disks because the data is in one place of memory so faster to access. Just like it's slower to copy 1000 files than an archive of the same size.
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Can be done but the engine doesn't care about 3D.
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Why should it be removed?
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They delete all the existing files in the loaded mods, other than the one you are using. You can use them to disable files or folders. For instance lots of mods use them to replace backgrounds.
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Very nice work, don't forget to get the credits for all the photos you took... And to make sure they are compatible with the license. I love the otters and the badgers. Are any of those animated ?
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Unzipping also makes mods slower, depending on the mod size
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@Alejandro minimum supported resolution is 1024x768. Anything below that will sadly bug out. https://feedback.wildfiregames.com/display/ Actually lots of 1080p users feels like the ui is not made for th. Maybe you didn't shift click?
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Wonder why everyone unzips folder while you can use file associations with pyromod and drag and drop either on the app or the actual window.
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Not that I know of, except fixing the code. Git and svn share the same code so no. You can try to add a fonts.DELETED file in the archive to see if that works around the bug.
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Language mods don't work with SVN for some reason. See https://trac.wildfiregames.com/ticket/6311
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Can't let you blame him for that 0ad/long_walls.json at f314b5b9d2be852a4d25f4b9ef40ab4acf4f2002 · 0ad/0ad (github.com) You are actually responsible for that tooltip :p 0ad/special_long_walls.json at 41850b576087f973ea647140dc0a055ed922872c · 0ad/0ad (github.com) Adds "Long Walls" tech for Athenians. · 0ad/0ad@474a19a (github.com)