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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. No too hard but you have to learn about json first
  2. We can. Ask @user1 / @Dunedan what they think of it. Well if you guys have the time, sure, why not. Wonder if that's not already the case. We're already well known in the Open-source world. In fact we are the no1 package in the App Store list on many distributions, for our name starts with a 0. According to stats there are more Linux players than Windows players https://feedback.wildfiregames.com/os/ I've contacted a few streamers, most have not replied, or negatively, because their audience expect Starcraft or Age of Empires. I'm also doing a few events where I'll talk about the game. Not gonna lie though the things we need most right now are developers. @superflytom aka Tom0ad wanted to do that at some point. Dunno if he ever did.
  3. That's a nice mesh. Did you make it?
  4. Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice.
  5. The limitation is not with cat it's with the format. Metadata.json must contain one object not two. Objects are delimited using {}
  6. You cannot merge json using cat. It's not a plain text file.
  7. I suppose combining both mods might work?
  8. What does this have to do with the profiling @andy5995 did?
  9. @wowgetoffyourcellphone It's the quick and dirty version that shows what's possible. Pairs can be handled, and phase ones too. Question is how.
  10. Not. It just researches both I think. Just like it researches all phase techs available.
  11. Well I don't know. You need to balancing team to agree on values. Then accept the patch. Then either @maroder or @Freagarach to commit it
  12. Not sure why we don't do a height check as part of ungarisoning @Freagarach
  13. Ideally one set of textures for all the buildings. Spec Normal Diffuse. And one to four aos. If four aos make sure to reduce their size. If one it can probably fit in a 1024x1024 textures. Props have the advantage that they can be switched dynamically through code, but they cost more drawcalls. In the future drawcalls will be reduced drastically with https://code.wildfiregames.com/D2938 but until then it's better to reserve props for things that adapt to terrain or change through code. Only way I know is using many variants or props.
  14. More tracks will follow.
  15. AMD CPU and GPU https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU
  16. Putting them in formation is a bit tricky, you can do it through code or by playing that scenario. There is a play button on the first tab that runs the simulation.
  17. There is no relation between stances and formation. The default formation is the one units will turn to by default when selecting groups of units and odering them to move. Attack move is a command that asks units to attack everything between where they are and their destination.
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