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Everything posted by Stan`
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He did not, I have them on my laptop, but I haven't had the time to rebuild the mods. It's all source files for now.
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That's correct. Luckily for you, we already did this for a few maps, because of the iberian walls. The lines you are interested in are 75-79 of the following file https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json#L76 That is incorrect. You just need to edit the civ.json file.
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@Pascal0776 Hi and welcome to the forums. It seems you are running the snap in both cases. To run 0 A.D. after compiling it you need to run binaries/system/pyrogenesis.
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what is map size in meters? tiny, normal, med, large, etc?
Stan` replied to vinme's topic in General Discussion
There are ? I think Egypt 3v3 is that size. -
Interesting, no idea how to set that up though. And probably more work that I can handle.
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I do that for packagers but not for modders Most of the time I get 0 replies ^^
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Is it a joke? Or do you really want emails There was @Silier but they resigned, @Freagarach's laptop is not fast enough, @vladislavbelov has an account, maybe @wraitii But I guess i'm the only one really active. I initially got there to help the Hyrule mod progress
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You have to change entity limits for the spartan player I think. Should be a simple template edit.
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I'm not sure but I guess making it official means that we have team members always there to answer questions. For instance I'm on most if not all the Discord servers and that's where I get pinged for issues. I assume people expect a centralized mean to ask questions. Like what supertuxkart or warzone 2100 do with discord
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Could be hard to find. But most people expect to have some conversation history and only stay for a few minutes so we don't have time to answer. Most of the history on #0ad is just lost people. Sometimes we're lucky and @Langbart can help them. Bridges have gdpr implications which is annoying sharing ips and private data depending on how its stored etc. They are adapated for developpers and not players as most of them are on Discord. Some big youtubers asked us for that too. It's one of the most common requests after steam.
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In general or in this case?
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Doesn't really make much sense, you can build a building to create siege but it's not yours? ^^"
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No. Like so: <Upgrade replace=""> <SpearSwitchA> <Entity>units/anglo/man_at_arms_a</Entity> <Tooltip>Switch to Spear</Tooltip> <Cost> <wood>0</wood> <food>0</food> <metal>0</metal> </Cost> <Time>0</Time> <Variant>upgrading</Variant> </SpearSwitchA> </Upgrade> The following might work, but I haven't tested. <Upgrade> <SpearSwitchB disable=""/> <SpearSwitchA> <Entity>units/anglo/man_at_arms_a</Entity> <Tooltip>Switch to Spear</Tooltip> <Cost> <wood>0</wood> <food>0</food> <metal>0</metal> </Cost> <Time>0</Time> <Variant>upgrading</Variant> </SpearSwitchA> </Upgrade>
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I am sorry. I meant it can be done. One has to edit binaries/data/mods/public/gui/summary/summary.js and binaries/data/mods/public/gui/summary/counters.js, to figure out what is not rounded. (e.g. percent and ratios seems to be) Seems like nobody updated binaries/data/mods/public/simulation/data/civs/rome.json Well it's their attitude toward you. So effectively "theirs". Not sure what would be more appropriate.
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You need to add cmpPromotion.IncreaseXp To some other components like gathering. See how it's done for healing and attacking. https://github.com/0ad/0ad/search?q=IncreaseXp&type= I don't think you can unlock an upgrade though. Experience cannot as far as I am aware be used for now as an upgrade requirement.