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Everything posted by Stan`
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Looking really nice, is the crane Accurate though ?
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Loyalty ? Will they become neutral after some time ?
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IIRC when your building is out of your influence zone it takes damage. =)
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Maybe I could ? What is needed ? Edit Made the Animation of the Cart Edit 2 : Also, It would be nice to have the same props as the corral for player color, you know the little tissue stuff on the fence.
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I was wondering... How did you guys make the AI ? Would be nice to look at replays of videogames like starcraft, Aoe, etc And reproduce the strategies used by users point per point.
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
My Full Name is Stanislas DOLCINI. Thanks Lion =) -
===[COMMITTED]=== Iberian Tower Crenelation + Foundations
Stan` replied to Stan`'s topic in Completed Art Tasks
Thanks =) Well, a lot of things happened since I first logged in 2011. I've seen that thread, but I'd like to contribute even more, before my name gets written in the code. I'm not sure I've done all the registration process moreover. I only have the very old application. -
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Maybe this may change something http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL
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===[COMMITTED]=== Iberian Tower Crenelation + Foundations
Stan` replied to Stan`'s topic in Completed Art Tasks
Can someone add it in the game ? -
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I'm glad you like it =) Edited my post.
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Okay, now two things, Your texture is again not transparent. So I give mine which is also fixed. I'll move the props.Viking_struct.7z I'll also add The whole project. I think I'm done with it =) When I will have finished all the others project, I may be free for you again.Longhouse-Final.7z
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Don't worry Niektb I'll fix it =) I'm nearly done. You are welcome.
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The campfire will have its own animation so I'll do it last =)
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I'm afraid it's been a long time. I'll try to fix the UV at least. Okay I'll make the props.
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Yeah I know, even in the eyecandy there are not much references... I'll start working on the fountains when I'm done with foundations because I need to improve my skills in marble texturing, and it's time hungry. Btw is that tissue a cloth modifier or something ? I've seen that long time ago in max, but never really used it. I agree although I'm not well placed to give advices
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Is that fountain water texture in the the seuleucid buildings or just for demonstration purposes ?
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Fixed it. There is something wrong, looks like someone displaced it so the uv doesn't fit well (See last Image). So What would you see as prop ?
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The transparency is broken =S
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Is this copyright friendly ? -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
Cages, Skeletons, Moai, Gladiators, are done. Cages are not in the svn though. Unless if you meant the skeleton had to be a unit. Also seems the racks are done, i also made armor racks in the gladiator props.