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Everything posted by Stan`
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I had it too, but he says he is using latest svn...
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Well you could submit patches to wraiti's pathfinder branch on github. https://github.com/wraitii/0ad/commits/pathfinding I'm interested of the slowdown you have when using the interface, could you be more specific ? And maybe create a ticket patch for it ?
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My Suggestions After Testing Alpha 17 SVN (And In General)
Stan` replied to Prodigal Son's topic in General Discussion
What would you replace human workers with ? -
Try on Irc
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The Pathfinder still needs to be rewritten. It's called only when moving units. So if you do nothing it won't lag About the Unit List, what version are you on ?
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I'm french And I edited my post
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That´d be nice so post with google translate and in the original language. Only if you can ´t speak english of course
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Problem is who except english speaking dev will be able to help I think the only dev that spoke russion is fcxsanya and he/she is retired. Best thing you can do is write in both language. If we don ´t understand we wiĺ have the source message in russian. do you have any other ideas ?
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This has been discussed in a lot of threads. I think the aim is to keep things in english so everyone can participate and ideas are not spread and lost. Therefore the solution was try to speak english if you can ´t write te traduction next to it and hope someone on the forums or in the team speak both your languages.
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Here are all the new swords. They are iron nown except the two on the left. But it's more to showcase the shape.
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That's nice Will update my deviant art, with new screens.
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https://www.transifex.com/projects/p/0ad/ I'll suggest you have a look here and help translate the 3% remaining
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Ming sword ? If you mean pre han its intended ie liu bang. For spears can you tell me whi should be used and which shouldn't ? (Pictures if possible)
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@Wolflance, would you mind downloading the mod and find all things that are not like you think they should ?
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try -mod=public -mod=charts
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An update can someone review it ? boar-final.7z
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You ´´ll have touse triggers and a void ai . See gallic wars map for reference in the mods section. However you can ´t in A16.
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Wait...... Whaaat. Rada, If you leave who will I be, the phantom of those forums ? The guy that does what he is told ? Niektb doesn't lead me. And Rada, what about your game, our projects stuff you wanted to see ? I can't hold you back if you wanna disapear, but I will be very sad.
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Submit it for me. Not for them. But submit it anyway. When Using units props on chariot, if the variant you use has a move anim, it will walk in the void. You need to disable/remove/ignore it.
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Another Attempt I can't make a video, cause for some reason it's horribly laggy. Zebu.7z
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Did you try using the game lobby ? Also what version of the game are you using ? About the not being able to join each other it might be because a third party firewall block the connection (possible Exemples : Router, Windows Firewall...)
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Mind to submit a patch to trac ? (I believe we need to share everything we fix even if it's not reviewed) This is the idea of OpenSource. There is a ticket for it http://trac.wildfiregames.com/ticket/2679 and this one seems related and useful for 0ad extended http://trac.wildfiregames.com/ticket/1550 For the boats I assumed it didn't work. To fix the walking units, you'll have either to replace the mesh with one that doesn't have a walk /run anim, or disable those anims, and replace them by the steady one.
