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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I tried to make my props, (eyecandy mod) be long enough for this not happen however, having a list of bad props would be nice I'd like to see bridge aswell, for gameplay, especially if weather gets implemented, (frozen lakes)(and non freezing ones for the sake of it, with different water color support, and different water heights, In another game, water is tiled and you can raise all the waters of the same type.
  2. Also see :http://trac.wildfiregames.com/ticket/3135
  3. Well 0ad is still 32bits on windows for compatibility issues...
  4. I asked for it in the artist wishlist post
  5. It's planned, would be nice though, to make it for terrain, with an option like Copy Checkbox terrain Checkbox Entities Checkbox terrain texture. Same for paste.
  6. Just curious, what effects do you use ?
  7. Love that horn of yours. About that ease out, no idea what goes on... I fixed the movement, but I have some issues to get a correct head bounce.
  8. Oh btw Fynnius66 I'm gathering all stuff mappers can need in my mod http://wildfiregames.com/forum/index.php?showtopic=19560 So if you need something tell me.
  9. Sauce http://commons.wikimedia.org/wiki/File:Pig_cracked_hooves.JPG http://commons.wikimedia.org/wiki/File:Pigs.jpg
  10. Also http://trac.wildfiregames.com/ticket/1613#comment:11 is great, we'll have some nice warnings.
  11. I agree, what biome do you think is highest priority ?
  12. We will try, I have still some stuff to do
  13. Having this will be nice : #2596 (Toggle for Advanced Options (AO Spec parallax, gpuskinning)) #1195 (New/Improved Animation System) #2324 (Actor format Update) #2679 (Garisonned units in Animated Meshes bug) Maybe decide on #2680 (Ao on animated meshes) #1428 (Animated Textures) I agree that LODS would be nice, for low end GPUs. #1550 (Improve gate animation behavior) +1 For all the rest of the list Enrique. Also, I'd like to be able to set variants for biome. ie : <variant = "Snow"><textures><texture file = "structural/celt_struct_snow.png" type = "overlayTex"></textures>And having an option in the scenario editor to define the biome that would write to the XML of the map, to define which overlay to use (Blood, Dust, Crackling, Snow, Dirt) Also something I really want is #131 This will be a huge rework, but I could add propproints everywhere to add fire particles. My last wish refers to weather and day night cycle...
  14. Coding issues linked to the fact team is made volunteers. Thanks, for your work. It's not that, it's just you can't just come and reverse the base of the game...
  15. Bronze age mod http://wildfiregames.com/forum/index.php?showforum=420 On an art point of view, it's really hard to modelize every single weapon used on a 3000 years timelapse, with different architecture, and influences. Remember the main point of this game is being historically accurate. Part one of the game is -500 0 Part two (not started yet is 0 - 500 Rise of the east mod is -200 +200 Bronze age (Aristeia) is -5000 -3000 or something Millenium ad is 500 -1000
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