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Posts
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Everything posted by Stan`
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Well if a unit is garisonned in it seems logical that it is able to sabotage it
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Siege units should require man-power to work
Stan` replied to riklaunim's topic in General Discussion
I 'd like to see a push thing anim in the code so that when garisonned they switch to it depending on the thingy:) -
Looking gorgeous though, what texture did you use ? =)
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In the config option you can set the view distance.
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What is the name of the file you got ?
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Same for me (I have to build a car) School project...
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Depends on what you are looking for, Micket. If you want the current textures http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/skins/structural rome_struct.png rome_struct_2.png rome_struct_2_spec.png rome_struct_arch.dds rome_struct_arch_norm.png rome_struct_arch_spec.png rome_struct_norm.png rome_struct_spec.png
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Rome_struc_norm ?
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You could try modelling the wonders I made a texture for the gaul wonder if you want there is the pers wonder (gate of all nation) ( Or the athena partenos statue) (Temple of capitoline jupiter) Look at this file http://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/structural/china/blends It was for the china mod(forgot to tell you) but it should give you some clues There will be a pers blend file dont know enriques eta on this though. Lastly for gaul wonder refs.http://wildfiregames.com/forum/index.php?showtopic=19465 Hope it helps.
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Hey Micket did you enable manually the advanced graphics options by setting material quality in the user.cfg ? Otherwise you wont see normals(parrallax) in game. Actually according to Enrique rome is one of the civ which has a good bump.... The celt though...doesn't Enrique submitted the file he used to bake the bump in the art source.
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About #2692 reopened defect [PATCH] Water turning red.
Stan` replied to gameboy's topic in Bug reports
Source ? Patch ? -
Well I believe that the notion of height is 3D
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I believe STK (Super Tux Kart) has glow maps.
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
It needs to be hideable for screenies -
Balancing between two versions
Stan` replied to joergdw's topic in Game Development & Technical Discussion
@wow the leader left Also Enrique told me something really true better work on something you want for you are more productive. Now I agree with you that some stuff has more priority. On trac its really clear. Now I think team members should work on priority tasks while contributors should work on whatever they want. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Here http://trac.wildfiregames.com/browser -
We got rid of hard counters, so only spearman against cavalry, the rest can't really say.
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Nah AFK world has been really demanding -
Balancing between two versions
Stan` replied to joergdw's topic in Game Development & Technical Discussion
Just that people are volunteers And work on what they please -
Because this game is fifteen years old and 4:3 display were common at that time. Also I am afraid we can ´t do much for the ratio cause if a vectorial image doesnt exist resizing a small image will make it blurry unlike what you see in movies. And I don ´t think anyone will remake a bcackround in the coming weeks. You might like those though.http://trac.wildfiregames.com/ticket/2993
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I was wondering if we can set obstruction can ´t we set passability ?.
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AFAIK it's a 2D pathfinder so I don't think it support that, don't quote me on this though.
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Graphic Refs ?
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Thanks ! I'll put it into my mod soonish.