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Everything posted by Stan`
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So those days developpement around atlas is really active, so I decided once again to try help the team. So here is what I plan to do with those meshes. I can make new ones if you want one for a typicall reason I will make water immerged versions for the game that will have an aura, and deal damage to ships. The smoke is a placeholder in Blender it won't be in the final version however the geyser will. I hope at least some of them will get in the game. If they don't I will release them as a mod so people who want to use them will be free to do so.Here is what I've got so far. It's using the game textures. Any feedback is welcome.
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
You did use it it's just that IK's disappear when exporting So you only got bones -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Enrique has the word on it, I can't really say anything ^^ Just hopes it doesn't break my archer. In the blender file the IK were in the middle of the torso so you could move everything independently. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Are you using the correct rig though ? If it can't close the hands it's the old we need to get rid off. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
I'm close make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating Oh what did you change ? Great news ! -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
http://forums.cgsociety.org/archive/index.php/t-1000014.html Try this.. For now I can't import it/fix it, sorry about that. Can you try 1.5 collada also ? We never know. Also, I don't know if you can but try to test it on C4D R16, they fixed broken files on the release notes. I hope if I can't fix it you won't be discouraged to work with Blender. I am really sorry... -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Not that hard. However, if you can send me à 90° rotated anim we could try to see if it fails ^^ -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Sorry for the late reply. Seems to be fixed, though I don't know what happens if you upload an anim. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Import is bad in Blender and 3dsmax, though in 3dsmax only the weights are lost. Do you have any options to apply scale ? Also which axis is up on C4D ? In Blender and 0 A.D Y is up. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Could you upload the FBX here ? Also make sure you are using 1.4 and not 1.5 -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Do you have a fbx importer ? -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Take you time ! Did you manage to get it in the game ? -
Maybe a more muddy riverside
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
I find the gathering fruit anim a bit too rough when she is bending down For the building one you could make her stand up and go down since you master transitions -
Okay =)
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So what kind of plants would you need ?
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I meant for the riverbed ?
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That's weird. I was thinking I could do some plants, maybe Enrique would accept to get in the game. Do you have anything you'd need ? (I don't know reed, corn etc.)
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===[COMMITTED]=== A couple of building issues needing a fix
Stan` replied to fabio's topic in Completed Art Tasks
I sent an e-mail to Enrique, Lordgood and Pureon, telling them about all the tickets This one is about the Pers CC, it's a recurrent one with carpet flickering. Pureon did move some but apparently it's still there: This one can be closed now that we have the rotary mill, thanks to Enrique and myself : This one requires a design decision, or a beautiful Lordgood tower remake. (Keep in mind gauls were not supposed to have towers) I submitted some patches to fix it (Make it both garrison holders, or none) : This one is a long term one but I added some files that can be deleted : Brian suggested a way to improve ships. Since it's a very long simple work, it could be added to beginners tasks. I put it here so you know about it : These tasks are finitions it's about helmets, You can review them in the official art task thread I think, I made the list, so we can close them, or I can improve my helmets. Enrique could you please review my last archer anim, someone told me it was way better but I wanted your advices. I plan to make it a bit longer to add little pauses, and to make it like it is hard to bend the bow. Thanks for reading. I know I'm not in the team but I thought that could help you guys. If I can do anything more (Close/Open Tickets, work on specific tasks, tell me). -
That picture bugs me... It lacks something... Variation of texture maybe ? We really need decals like this :
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Could you attach the logs ? (You could have an hybrid Nvidia/Intel card) and that sometimes causes issues.
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I ´d suggest you drop by IRC and ask leper or Philip. And/Or create tickets for it.
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Oh yeah forgot he was on linux ^^
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Can you attach the logs here ? http://trac.wildfiregames.com/wiki/ReportingErrors