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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well it's damage to structures, and we could extend it to trees too. So it's kinda relevant. And the other is to show that it was planned. I totally get your point though, and will make sure Enrique sees that thread. However making this work will be complex as leaves are invisible seen by under. I guess we could remove them when the tree falls though. And then we'd have to make the tree stumps.
  2. See the relevant ticket(s): http://trac.wildfiregames.com/ticket/1017 and the well known http://trac.wildfiregames.com/ticket/131 Also it seems like you like slaughtering names.
  3. Yup it's disabled by default because it uses some power
  4. Hey Xfs thanks for the review that was a really interesting read.
  5. You need to enable prefer glsl in the game options
  6. Would you be interested in doing texture for actual mods ? In theory, If I snipping tool assassin's creed belt and put it into the game I broke at least two laws of the Ubisoft EULA, be careful If you start to make anims, please do some that haven't been done, ie; two handed anim EDIT : The texture will apply to the new meshes too
  7. New Olive Trees Render : References : Blendfile Attached. OliveTree.7z
  8. Flora - Trees · European White Birch · Carob · Generic fir · Baobab · Austrian Black Pine · Nordmann Fir W.I.P. Enrique + Stan · Acacia W.I.P. Enrique · Holly Oak/Oaks W.I.P. Enrique · Aleppo Pine W.I.P. Enrique · Dead Conifer · Maple · Mountain Ash · Pear · Dead Deciduous · Dead Palm · Dead Date Palm · Queen Sago Palm · Pistachio · Pomegranate · Atlantic Cedar · Cedar of Lebanon · Italian Cypress · Maritime Pine · Oleander · Olive · Citron · Fig · Lombardy Poplar · European Larch · White Poplar · Tamarind · Curry (Punjab) · Coral
  9. Strange IIRC saxons did not mix with locals. They would just butcher them and take the land
  10. Pretty nice, mind to share how you did the texture ?
  11. What version does it says ? Naukratis, Rhotodactylos, Syllepsis ?
  12. It has to do with units being damaged. So once we have that, it's going to be easy.
  13. Is there a way you could save the stream ?
  14. We can if you think it's worh it (Part of their culture) EDIT : I'd like to have some refs for swords and spears. Would the celtic sword I made for the 0ad germanics work ?
  15. You have to select the public mod and save settings and then click continue, but no it shouldn't prompt you the first time, is that an old shortcut ? I have been encountering this as well, atlas basically fails to launch on a19 could you report it on trac ?
  16. Do you get any messages about missing textures ? The background should be black;
  17. Well you should have a file called atlas.bat in your game folder. Using notepad add to that file : -mod=nameofyourmodYou might need to create a mod.json for it to load correctly. Here is an example { "name": "han_china", "version": "0.0.19", "label": "0 A.D. Han China", "url": "forum.wildfiregames.com", "description": "Adds the Han dynasty of the Chinese civilization to 0 A.D.", "dependencies": ["0ad>=0.0.19"], "type": "content.civilization"} You will not see the dds file, it's cached in your %LOCALAPPDATA% folder.
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