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Everything posted by Stan`
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Try to clean it yes, try update to the latest driver I provided
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Created this ticket today http://trac.wildfiregames.com/ticket/3454
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===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
Stan` replied to Tobi95's topic in Completed Art Tasks
GJ mate If you feel like it you could edit the blue and black line so it looks good Apart from that, when you feel like it you can submit the blendfile and the files here, so it can get commited eventually -
Try those http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=24&PFid=24&Level=4&Conn=3&DownTypeID=3&GetDown=false
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
All references show a brown roof tho. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Yeah but what should we use for roof, and wood ? -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Should I use the norse struct texture ? -
You could try mimo's patch, and see if you can reproduce it. http://trac.wildfiregames.com/ticket/3221
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Maybe related http://trac.wildfiregames.com/ticket/3448
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And we are in feature freeze so devs will start looking into the remaining bugs and decide wether it will be fixed for a19 or not.
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Yeah create a ticket and attach, system_info.txt, and maybe interstinglog Is it a realtek soundcard ?
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Might be interesting to read http://wildfiregames.com/forum/index.php?showtopic=18525 Also I think you could use that subforum for your mod http://wildfiregames.com/forum/index.php?showforum=438
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So what do you need ? Btw there is a slave unit in the game already
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No problem as you see not much has changed in art those days
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[FIXED] libraries / spidermonkey compile issue
Stan` replied to ed0816's topic in Game Development & Technical Discussion
Hey, Primus is the title, Yves is the name. I think you might want to have a look at main.cpp ? If you come up with tweaks, it would be nice that you create a ticket on trac, and submit your optimizations http://trac.wildfiregames.com/ See the programmer subsection on that page -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Do you know how big it should be compaired to the other buildings ? -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Whoah Cool =D -
+1 for Syllepsis also, the word isn't confusing, nor religious which is nice.
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Is there any log ?
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That report doesn't say much Did you agree on some keypoints ?
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Actually capturing is just another path to win, right ?
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
I don't know for what reasons we shouldn't have both. =) I don't know if the saxons had many boats, but I was thinking maybe we could only have the wooden structure on the last image for the docks. It would give a village look.