Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.234
  • Joined

  • Last visited

  • Days Won

    593

Everything posted by Stan`

  1. Is this a unit you can create in the game? If so, does it crash in the game.
  2. See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig
  3. I don't understand, even if I made the path not hardcoded it would only point to one place, so that would be the same as just overriding the file no?
  4. Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/*
  5. They are text files so in theory you can.
  6. Seems either the file isn't the one that happened during the crash (it's overriden each time you start the game) or that it doesn't even have time to log the error. If you want to use AO you need two UVMaps on your mesh
  7. Could you share the path, maybe it could be added to https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.md
  8. Hey @Jackerino I would need to see the mainlog.html. Or at least see the actor file. The only things I know that might crash badly atlas would be - Using AO with one set of UVMap - Using AO with animated meshes - Something else, but I need the mainlog for that.
  9. Mmh then maybe the installer doesn't install it anymore (or never has cc @Itms) You can grab the exe from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system
  10. It only uses VisibleClasses and Classes IIRC.
  11. Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
  12. What should they build? The AI uses the building classes to know what to build next.
  13. Depends, on what your OS is. It's usually next to your pyrogenesis executable.
  14. GPU skinning requires restart IIRC. And that's definitely the symptoms for it.
  15. For rigged meshes prop points should be added to the armature unlike normal meshes.
  16. That's just Atlas and the actor editor. @trompetin17 is rewriting it using the engine GUI.
  17. No threads are dispatched on other cores by your os. That's the point Maybe but that's a very hard thing to split since there are a lot of relations to take into account and the thing you want is interaction. You need to find a way to isolate systems like the pathfinding calculations which are gathered then dispatched on multiple threads.
  18. Js isn't threaded but the pathfinders and other systems are you can see what the threads are doing using the web page profiler 2
  19. Hey, Thanks for the suggestion, however the handling of available payments is not handled by us but rather by SPI, which currently does not accept that way of payment as far as I know. Maybe they negotiated with them since they are patroned by them as well, or maybe they have another account.
×
×
  • Create New...