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Posts
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Everything posted by Stan`
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Is this a unit you can create in the game? If so, does it crash in the game.
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See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig
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Team based border line style
Stan` replied to ffm2's topic in Game Development & Technical Discussion
I don't understand, even if I made the path not hardcoded it would only point to one place, so that would be the same as just overriding the file no? -
duda sobre recuperación de cuentas. Y crear otra cuenta
Stan` replied to CesarDoce3's topic in Help & Feedback
That would be @Dunedan these days. -
ResetSeed - A patch for fixed Seed and MapScript bug
Stan` replied to Atrik's topic in Game Modification
Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/* -
BUG - Game incredibly slow/freeze at start because because of 1 player.
Stan` replied to Atrik's topic in Help & Feedback
How do you find out which one is slowing the game ? -
They are text files so in theory you can.
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Any suggestion to start learning modding?
Stan` replied to Essential Strategy's topic in Game Modification
Could you share the path, maybe it could be added to https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.md -
Any suggestion to start learning modding?
Stan` replied to Essential Strategy's topic in Game Modification
What seems to be the problem? -
That's right.
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Mmh then maybe the installer doesn't install it anymore (or never has cc @Itms) You can grab the exe from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system
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It only uses VisibleClasses and Classes IIRC.
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Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
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What should they build? The AI uses the building classes to know what to build next.
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Depends, on what your OS is. It's usually next to your pyrogenesis executable.
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GPU skinning requires restart IIRC. And that's definitely the symptoms for it.
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah. -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
For rigged meshes prop points should be added to the armature unlike normal meshes. -
How to attract more lobby players?
Stan` replied to king reza the great's topic in Introductions & Off-Topic Discussion
That's just Atlas and the actor editor. @trompetin17 is rewriting it using the engine GUI. -
No threads are dispatched on other cores by your os. That's the point Maybe but that's a very hard thing to split since there are a lot of relations to take into account and the thing you want is interaction. You need to find a way to isolate systems like the pathfinding calculations which are gathered then dispatched on multiple threads.
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Js isn't threaded but the pathfinders and other systems are you can see what the threads are doing using the web page profiler 2
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What OS are you on ?
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Hey, Thanks for the suggestion, however the handling of available payments is not handled by us but rather by SPI, which currently does not accept that way of payment as far as I know. Maybe they negotiated with them since they are patroned by them as well, or maybe they have another account.
