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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah apparently @oSoMoN found a solution
  2. This looks like a recent but we had with curl. Can you use a more recent version
  3. https://gitea.wildfiregames.com/0ad/0ad/issues/7126
  4. Yeah sorry makes sense. I'll create a ticket for it.
  5. The crash is known, the fix will be comitted soon. As for the build date I have an idea why. Ir's probably because the part that contains the date indication hasn't been rebuilt. Cc @Itms
  6. Hello, Welcome to the forums. It would seem the game is having some trouble with your graphics card. Could you try to update/install graphic drivers ?
  7. Image above is the git repo not the SVN one. But it's the same for changes. You can see them on clicking on the button that says "commits"
  8. It's updated every day so modification date should be today if your svn is up to date. Also you can launch it and see the version in the main menu
  9. There is no major UI revamp, so it's expected for it to look like the main game. As no mod including delenda est has been signed for the new version, you won't be able to see it. You need to clone the git repository of delenda est into your mod folder.
  10. There is already a fair bit of threading going on, there is still work to be done in that area though. The problem is the computations for the JS part can only be done in the same thread for now. https://gitea.wildfiregames.com/0ad/0ad/issues/5874 Currently the AI does not have to as it is omniscient, and plays with the map revealed. No objections there. There is work being done on a 64bit build here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7121 The binaries are not uploaded yet but hopefully will be soonish for testing. Have you seen the rl interface? https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/rlinterface And the tooling required to use it (it's a http interface) https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/rlclient/python https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning Each client compute the state and send hashes to other players, which require a very low bandwidth. Turnmanager.cpp should have the turn number See also https://gitea.wildfiregames.com/0ad/0ad/wiki/SimulationRequirements and https://gitea.wildfiregames.com/0ad/0ad/wiki/WfgAcademiaInto
  11. Hey, and welcome. Can you give us the links? https://docs.wildfiregames.com/ should work. You can also ask your questions directly on IRC (Please don't wait for an answer in case no one answers directly, most of the devs read the logs, and might answer asynchronously there or here)
  12. The nightly-build svn should contain Windows binaries.
  13. That looks like an input bug. What OS are you on, what version of the SDL2 are you using
  14. Well the best thing we have right now is @SciGuy42's campaigns.
  15. This page https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild
  16. You can clone the new SVN. It's updated and built daily now it has the vulkan shaders as well as all the translations
  17. Btw you might consider putting you mod on 0ad.mod.io to make accessible to more people Mmh strange :/
  18. Hey nice to see you haven't given up on your mod after all this time Regarding the first error maybe you have an outdated simulation/data/pathfinder.xml file in your mod ? Sadly no this is an engine limitation. The only exception is Buildings (with the BuildingAI component) where there is an explicit call to play sounds in js script. Let me know if you need help with this. See also https://gitea.wildfiregames.com/0ad/0ad/wiki/AnimationExportTutorial
  19. It's alright Just thought I'd mention it.
  20. This one could probably be on mod.io if you want to.
  21. Oh that's another bug called by a recent change. See: https://gitea.wildfiregames.com/0ad/0ad/issues/7103
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