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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Sundiata Indeed Photoshop is highly acceptable. You can also use GImp, Krita, Paint.net or whatever you want that allows to release files under CC-BY-SA 3.0. If you want to keep the same license that is.
  2. We won't create a repository for it but MAYBE merge it with Rise of the east This needs some time and we need to settle some things first Edit: As niektb said though you are free to create a repository elsewhere that can be later merged.
  3. I see, maybe if they were more heavy ?
  4. Ah right I was too much concentrated on the things flying around I didn't notice it was a new horse @Enrique is it because they are in slow mow that they look a bit like jelly ?
  5. Will you share the blend ? Light setup is nice too. Anyways GREAT WORK cheers
  6. If it works that's fine. (If it ain't broke, don't fix it) Have fun
  7. I don't what version of the Intel driver you have got, but I would also suggest to update your graphic drivers. https://downloadcenter.intel.com/download/25977/Intel-Graphics-Driver-for-Windows-10-and-Windows-7-8-1-15-33-?v=t
  8. Hello @Hawaiies and welcome to the forums. Could you attach your system_info.txt, interestinglog.html, crashlog.txt, crashdump.dmp and mainlog.html please ? See GameDataPaths and ReportingErrors Thanks in advance. Until then a wild guess would be to suggest you to disable GLSL in the game options.
  9. + and - key should work else you could use two fingers on your trackpad.
  10. You are welcome, Nice map, did you make it
  11. You can use the textures from the game if you find something you like
  12. Images you find on the internet have a license you can't use them as you wish.
  13. All of it or did you pick images from the internet ? They have to be at best CC0 and at worst CC-BY-SA 3.0
  14. Hey @makiman Thanks for woking on this. Do you have any references for your model with historical backup ?
  15. Did you by any chance forget to install 0ad-data ?
  16. C++ for the engine C++/JavaScript for Simulation XML for assets
  17. Was it even rejoining ? It looks more like an ooS on launch
  18. Ah I didn't know you were removed. @niektb Hopefully updating won't take too long. And after that ?
  19. Hey @MuteLovestone and welcome back. Can you tell us more about your plans ?
  20. The idea was to use the uffington horse. I made a version with ludo 38 but @wowgetoffyourcellphone had a more adaptable one.
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