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Everything posted by Stan`
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Sure -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Oh okay I see. -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
I'm not sure anyone would carry a huge bag of stones but I don't know. I'll make another variation tomorrow. -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious it should be good to go. Haven't had time to test it. Attach it to the "sheath_L" prop point. Feel free to edit the texture. pouch.7z -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Okay will look into it soon. -
@FeXoR Yes. @wowgetoffyourcellphone Indeed but you'd have to do that for every scale.
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Have you tried to change the ingame language @soloooy0 ?
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That would be a way. But the issue would then be the passability of the gate.
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I think what he wants is the mod to be translated, but I'm not sure we have that much things to translate. Maybe techs ?
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Is there a way you could use IPV4 ? Else unless you code IpV6 support for the game I'm afraid there isn't much to be done
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Sounds reasonnable. In the meantime, if you need any helmet for your models, or your school project, I'll be glad to assist. -
Hello @padmahas and welcome to the forums, To answer your question no lobby isn't deprecated. Did you by any chance change your router ? If so are you using IPV6 ? That feature isn't supported yet.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
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@mrben If you are on windows, do you happen to have a crashlog.dmp ?
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@fritzmyname Sorry for the delayed answer Here is the call stack for your crash: Looking at it and your graphics card (AMD Radeon HD 6650M) I'd suggest you update you graphic drivers and disable postprocessing and or GLSL, as it seems to be the reason for the crash. Hope it helps.
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void CShaderTechnique::BeginPass(int pass) { ENSURE(0 <= pass && pass < (int)m_Passes.size()); m_Passes[pass].Bind(); } @Lion.Kanzen I opened the crashlog.dmp it crashes in that file (Source\Graphics\ShaderTechnique.cpp:132) Here is the call stack: The crashlog.txt looks completely broken, I think he has some issues with his drivers. He could try to open the devmgmt.msc program and fix the relevant bugs, at least graphics and sound drivers because that file says there an issue with that. If that still doesn't work, he could try to disable postprocessing, and GLSL.
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Hello @erick1326a, Welcome to the forums, and thanks for your bug report. Here is the call stack of the crashlog: Looking at that and the fact your graphics card is not that recent "ATI Mobility Radeon HD 6370" I would suggest you to update drivers if you haven't done already (I think you'll find them in the legacy section of Amd's website), also, disable GLSL and PostProcessing should fix that error.
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crashlog txt/dmp (end game lost error, Europe map)
Stan` replied to PrincipalityOfZeon's topic in Bug reports
Hello @PrincipalityOfZeon Call Stack of the dump: I'm no expert by far but it seems related to graphics, maybe try disabling GLSL, or update your graphic drivers. -
Ishtar gate is bigger than the long wall, making it impossible to upgrade. Because the blue towers would overlap the persian tower, and unless they were much bigger which would be a ugly hack IMHO the only solution would be to get rid of the towers, hence making the Ishtar gate a bit lame.
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@elexis More was on that thread My issue was the size of that gate, in order to make it somewhat correct, the problem was the towers. it would actually be too big.
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Non they do not. Actually there were not any anims for crossbowmen.
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@Lion.Kanzen Where is your previous post from ? This kind of reference would have been greatly appreciated for any civilization. Did you make those drawings ?
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Use my helmets next time
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Temporary disruption of the lobby registration system
Stan` replied to Itms's topic in Announcements / News
You have to use a IPV4 address. I don't think we support IPV6