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Everything posted by Stan`
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@wowgetoffyourcellphone @s0600204 https://code.wildfiregames.com/D651
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I wish we had a more extensive guide about 0ad actors. With optional parameters naming convention frequency convention etc I could write a draft if this is wanted.
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Okay I'll make a patch tonight.
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Sure, not sure what's causing the issues though ?
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@wowgetoffyourcellphone Make sure the template does not another model maybe that's it.
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Units animations in different territorys
Stan` replied to Alexandermb's topic in Game Development & Technical Discussion
Was 3177 and and another ticket called reimplement stamina likely linked in that ticket. IIRC the issue was the implementation. -
I have one from an osprey book called fortification in Wessex. Look for it on Google else I might be able to get you a picture
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You could try to move all the tags in the first group in the same variant to see.
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Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
It's the same, minus the compilation if no autobuid was made. Although finding modified files is easier with any versioning system. -
I'm on my phone can you copy the actor and template file here ?
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Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
@elexis binaries are the most problematic. Not text files. -
Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
Yeah. And unless we can provide patches for versions easily. Its complex. I do think it's possible for windows though. Just get the files changed + binaries cache them and their dependencies and make a simple installer. -
Mmmh can you take a picture of what happens ?
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Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
Hi, If you are willing to compile the game from source after downloading it from our github repository or an repository updates should be really light. You just have to make sure you stay with the current release version of the game else it won't work with other players. Only issue with this method is you'll have to download around 4GB minimum the first time and you'll need some experience with visual studio if you are on Windows -
Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
+1 -
Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
I don't know, this one has dots and curved branches, and technically cross like this refered to the sun but @Itms might want to consider removing it yes. -
That's not how it should be done. You should use a technique used drop props. See the field for example should be something like mine height max height
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
@wowgetoffyourcellphone I'm open to suggestions -
Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
@wowgetoffyourcellphone I remember making a thracian civ center sometime ago. But I'm open to make new buildings if you provide references. My sketchfab account needs moar models. -
Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
I have never been a fan of that rudeness if its not being constructive but I agree my logos were not that great ^^ -
open a cmd and run the script in the background ?
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Sure, find me a good bow reference for the timeframe and I'll see what I can do
- 680 replies
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- millenium a.d.
- vikings
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@Lion.Kanzen What needs ?
- 680 replies
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- millenium a.d.
- vikings
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