Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.516
  • Joined

  • Last visited

  • Days Won

    605

Everything posted by Stan`

  1. I guess the main reason is that Gauls and Brits were one civilisation at the beginning (Celts) as some of the folders still shows and therefore It probably made sense to have Gaelic and Welsh names as those languages are probably the closest ones we had. If you can suggest names for Gauls though I think nobody will complain I think @Itms is the one you want to talk to about this. @GunChleoc might have some insights too.
  2. That's basically 3D painting, maybe at some point I'll do a tutorial for this.
  3. Stop using it. Seriously. While I agree it would be a good idea especially for Romans, that is a huge task that will require someone dedicated to do it. That means updating every texture to fit the new uvmap, not to mention ruining @wackyserious's work so far. Having props inside the textures has the only drawback that it means you have to load the whole texture if another mesh decides to use the prop unless it's part of the mesh which is not better that also goes for having the head. About the indian pants, that's something that could be done if it has a good application for the main game. Those seams could be fixed, if someone actually cared to do it.
  4. Split the topic and moved the part to the art department, as this is not an official task.
  5. Nice to see that spear is accurate ! Spears are my next improvements after the helmets commits. (Though some other stuff might come in beforehand)
  6. Yeah camelry didn't know if that word made sense. Ah yeah forgot thanks Should be good now
  7. Patches are always welcome but should be submitted to Phabricator
  8. They were Check it out. We are also one step away from having all the new meshes in the game I need @Alexandermb's help on three more types > Camel cavalry > Fishing boats for sitting fishers > Fishing boats for the ptol Fisher. Then we'll have the new units everywhere
  9. Indeed not of those are made. I paused their creation for reviewing work and adding long waited updates for some of the game models. This is also a great time for anyone who wants to get involved to do so been it on simple models like foundations and destruction variants.
  10. @Lion.Kanzen Nice the crest needs to be tweaked a bit though it looks like it's not in the correct angle. Suggestion : you could take a screenshot in Atlas in the same angle then playing with opacity you could get the correct position of the crest and just paint over it. Sidenote : That caros art is so great I wish the guy was still around. That's some good promotional material and it could even fit an artbook.
  11. Yeah all mods need to be updated due to the recent changes !
  12. I remember the policy here to be more like: As in break the rules get permanent ban
  13. @wackyserious @wowgetoffyourcellphone can you give me a summary of which textures wacky made and look good to you ? (In a new thread) Also, can I have a feedback on the other version of the causia cap I made, and which units should have that. Any usage for the pouch in Vanilla 0ad ?
  14. @Sundiata nevermind @Alexandermb can you tweak the speed of the variants (not the templates the actors) so that it doesn't look weird ?
  15. I'll fix it when I have access to my computer EDIT : Fixed. Illyrian helmet, you're next.
  16. Read the comment once or twice to begin with. Then ask yourself if you have enabled GLSL Then ask yourself whether your computer supports GLSL in the first place.
  17. Looking good maybe @Sundiata's friend has some comments
  18. Any chance for those anims ? We can't tweak the templates as they are used for balancing. So you'll have to tweak the actors instead
  19. Mmh I'll have a look unless @Alexandermb beats me to it.
  20. Good to know Have fun with the games. The crashlog didn't reveal anything...
×
×
  • Create New...