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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @LordGood I fixed the texture, and added Alexander's animations. If you have no objections, I'd like to commit it. @Alexandermb Your variant files were bugged so I added the anims inside the files directly and removed them. Basically things would get bad if you asked the onager to move. Also there was a lot of useless stuff in there. See a fixed file for example. Thanks for your work.
  2. Okay I'll try to make a complete new anim when I have some time. @serveurix About the texture, that's not the goal here The zebu just need anims for now.
  3. @LordGood I wonder How I missed this. Anims do really weird things in Blender. Should be fixed now.
  4. @gw1500se Sorry I missed your message here. Did you try what Itms suggested ?
  5. 2017-11-16_0003 - temple liberty.7z
  6. Basically, it's about adapting his sketches to Lordgood's mockups
  7. Okay I'll fix the texture this week and commit this as a whole.
  8. I guess that's the plan so yeah you could do something like this.
  9. History strings were all removed for now (In SVN), You can do the research work if you want, but you don't have to.
  10. I'll let Alexandermb integrate it in the Terra magna mod as soon as he is happy with the outcome.
  11. @LordGood Maybe we could poke @Juli51 for moar sketches ?
  12. @SirPope That's the thing with open source. Everything can be done as long as there is someone to do it
  13. Sure, but I prefer asking for advice than having to revert
  14. @wowgetoffyourcellphone Merely because balancing is out of my attributions
  15. @Itms I'm not sure on whether we should include it or not.
  16. If you have terra magna, look at the golden cauldron I made for the temple I think it could be used. Else a desaturated version of this with less bumps might work too.
  17. @Alexandermb For obvious reasons at least to me, I can't commit this if it's the new horses. Is it ? The chariot itself has been accepted by enrique.
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