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Everything posted by Stan`
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Okay cause that was one of the art tasks so if it's done it can be in the main repository.
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@wowgetoffyourcellphone Any thoughts on this ?
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@s0600204 Thanks so much for maintaining mods up to date. This will come in handy in the future. Changes look good. One thing though I think I saw crossbow stuff in the main repo so maybe it could be used. About tabs and space my policy has changed since it seems 2 spaces are the defacto indent. This is also what python does and what the actor editor does. So I'd say if someone wants to do it each file should be indented like the actor editor would.
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I need the other file (*.dmp)
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You can suggest I don't think so. A lot of things might have been done, but only a few came to us. Me too, though I'm not really up to date on what's missing.... I've done some work, and still got helmets to commit, but I'm not yet sure whose ptol/sele units should get them.
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Asking the stupid questions, are you sure you didn't change the sound options in the game ? Are you sure the game is not muted in the windows mixer ?
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Sorry missed your topic. When you say you have no sound, you mean, in the game, or in windows ?
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@LordGood Thanks for trying to update it a bit. I've cleaned it up a bit and made reference to an other thread for animals. I also removed part of the done stuff. I'm probably missing some of the stuff, but it's a bit cleaner for newcomers now. Hello @trtasarimci and welcome to the forums. Would you mind doing a small introduction there -> https://wildfiregames.com/forum/index.php?/forum/306-applications-and-contributions/ using this model
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@wowgetoffyourcellphone Is this statue the one that's in DE or is that another ?
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What's with it @LordGood made it.
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Have a look at this https://trac.wildfiregames.com/wiki/HotKeys (Some hotkeys might only be available in the new alpha) There is also a button near the minimap to find Idle units. That's a good summary. That's something I want to do, but haven't got around yet. This also a plan, but we have no one working on this at this time
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@LordGood Anything new on your side btw ?
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
I'm not sure it would help, would it ? Feel free to prove me wrong though.- 162 replies
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I'm trying but I'm a bit under fire right now.
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
It can, and it should, else I fail to see the point of new anims. However I'm not sure Alexandermb wants to do it.- 162 replies
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If you used any bit of code that's GPL, so lets say: if (foo) { bar(); } You'll have to release all your source code under the GPL V3 license, which means that yes you'll have to give it for free.
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How do I pack this game into an installer?
Stan` replied to rjhwinner03's topic in Gameplay Discussion
You use the NSIS script in the game files 0ad.nsi or something. or you can also use something like INNOsetup. -
Yes you can. Probably won't have to change much except art.
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Could you attach the file crashlog.dmp ? It's in the same folder as system_info.txt
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Thanks for letting us know.
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
It looks to me like either the merchant would be on another camel and having a rope to tie it or it would walk beside it. Not sure if it could be on a horse. AFAIK the only civilisations using camels for merchants are Chinese (Still waiting for proof on this) Persians, Ptolemaics. @wowgetoffyourcellphone Are camels really walking like horses ?- 162 replies
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
I don't know, maybe the same as horses, to do things like this (TW : ROME II)- 162 replies
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He apparently did, his card is a 8400M which supports Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0 Full OpenGLĀ® support, including OpenGL 2.1 So maybe the drivers are outdated @delvin https://www.geforce.com/drivers/results/50007