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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @vladislavbelov will approve this message (Les textures the better)
  2. I suppose it doesn't hurt to check Transifex in any case. Translations are pulled on Mondays and Fridays, so if it wasn't fixed yesterday, it's probably not fixed.
  3. @wowgetoffyourcellphone probably made the icon before the texture changed. If they are more like this you might make a ticket.
  4. You can also download it through the mod downloader for A26
  5. han_cc.blend You can append it from this file.
  6. I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want.
  7. Yeah we had that discussion over and over. See https://code.wildfiregames.com/D5114
  8. You were only missing cd gcc and make -j3 after that. Unless it failed.
  9. Are the blend files somewhere ?
  10. That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached.
  11. Not frozen anymore (new features got in). One year delay if you wish
  12. Old savegames maybe @Dunedan ? We don't discriminate savegames per version (we should)
  13. I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
  14. Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
  15. If you have a shortcut for 0 A.D. you can edit it and in target add -writableRoot
  16. Yeah usually it's the maps that changed in the release. Once @wowgetoffyourcellphone changes one in theory it should be put in there. @phosit ?
  17. When it crashes is there anything in the interestinglog.html file ?
  18. It's possible OneDrive plays a trick with 0 A.D. depending on how your documents are configured on Windows. Another solution if you want to keep everything at the same place is to run 0 A.D. with the -writableRoot command Then everything will be stored in %appdata% next to the game.
  19. Is there any difference with the previous versions ?
  20. Do you have the exact same version of the mod ? Maybe you can add some logging so you can see when it crashes precisely.
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