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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @ASD23 the texture you are looking for is celt_struct_1.dds
  2. Updated first post (Added papyrus)
  3. That's a good idea ! I'll add to the official task list. If someone wants to do some Photoshop to create the sprites he/she is welcome.
  4. @FeXoR@elexis Ping Thanks for your work and trust @Pyrophorus
  5. @Alexandermb Textures are here so they could be committed so up to you. I have no idea on how I will review your horses patch, it's big.
  6. @wowgetoffyourcellphone icons are welcome
  7. He meant I was wrong So there might be way to get it back. @Hannibal_Barca might know more.
  8. Can you make a tutorial at some point ? Maybe it'd be nice to sync some with other human anims.
  9. So did Stamina EDIT : I actually had a patch to reimplement it but it was closed as apparently wasn't the correct way to fix it. Else we'd have 3177
  10. Im sorry I still haven't reviewed committed all this yet but I don't have enough time a row to do everything. Maybe @LordGood could ?
  11. Hello and welcome back. Unfortunately no you can't get your account back as those are reset every alpha.
  12. I guess that's what {native} is for ? Then you add the sele units ?
  13. Model is split from the view thought some logic is in the wrong place. So someone motivated could do it. For formation purposes I will turn it into MVVM which will make transition easier. The model and test are Linux compatible (.Netcore and .Net Standard) just not WPF. One could use Electron too
  14. Here is an update What's new in 1.1: Support for double click on browsable fields. (Note that you might have to tick the line for the change to take effect, it's counterintuitive, haven't found a fix yet marking the lines as selected is tricky when fields are editable) Mod.json support (Dependencies still have to be added manually in the file) Menu to set the material's path. A popup will appear at the first launch to browse for the material folder and use that. The header will give some insights as to what the windows is for. Fixes: Path gathered are now converted to unit paths automatically Shouldn't be any error when cancellation dialog XML files generated have now a final whiteline for Unix users. Features to come: Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip
  15. @av93 Anything we can do to help ?
  16. Sorry for being annoying but patches → code.wildfiregames.com Easier to review
  17. Depends of the number of auras
  18. You are welcome have fun with the game.
  19. Not sure but I think that works if you replace {civ} by a hardcoded one.
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